Add guards to prevent fbo nesting

This commit is contained in:
vrld
2010-08-13 21:04:32 +02:00
parent 35093a5c45
commit ce0006d04c
3 changed files with 32 additions and 9 deletions
+16 -2
View File
@@ -8,6 +8,7 @@ namespace graphics
namespace opengl
{
bool Framebuffer::isGrabbing = false;
std::map<GLenum, const char*> Framebuffer::status_to_string;
Framebuffer::Framebuffer(int width, int height) :
@@ -89,19 +90,32 @@ namespace opengl
status_to_string[statusCode()];
}
void Framebuffer::grab()
bool Framebuffer::grab()
{
// don't allow nesting or forgetting Framebuffer::stop()
if (isGrabbing)
return false;
glPushAttrib(GL_VIEWPORT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(.0f, .0f, .0f, .0f);
glViewport(0, 0, width, height);
isGrabbing = true;
return true;
}
void Framebuffer::stop()
bool Framebuffer::stop()
{
if (!isGrabbing)
return false;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glPopAttrib();
isGrabbing = false;
return true;
}
void Framebuffer::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const