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Import box2d-contacts branch from love-experiments
Fix issues with Contact lifetime, based on the work of Matteo "teomat" Goggi
This commit is contained in:
@@ -39,7 +39,21 @@ Contact::Contact(b2Contact *contact)
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Contact::~Contact()
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{
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Memoizer::remove(contact);
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invalidate();
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}
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void Contact::invalidate()
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{
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if (contact != NULL)
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{
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Memoizer::remove(contact);
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contact = NULL;
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}
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}
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bool Contact::isValid()
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{
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return contact != NULL ? true : false;
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}
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int Contact::getPositions(lua_State *L)
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@@ -59,6 +59,18 @@ public:
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virtual ~Contact();
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/**
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* Removes the b2Contact pointer from Memoizer and sets it
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* to null on the Contact.
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**/
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void invalidate();
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/**
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* Returns if the Contact still points to a valid b2Contact.
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* @return True if the contact is still valid or false if it has been destroyed.
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**/
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bool isValid();
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/**
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* Gets the position of each point of contact.
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* @return The position along the x-axis.
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@@ -77,9 +77,13 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
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throw love::Exception("A fixture has escaped Memoizer!");
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}
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Contact *c = new Contact(contact);
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Contact *cobj = (Contact *)Memoizer::find(contact);
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if (!cobj)
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cobj = new Contact(contact);
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else
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cobj->retain();
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luax_newtype(L, "Contact", (PHYSICS_CONTACT_T), (void *)c);
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luax_newtype(L, "Contact", (PHYSICS_CONTACT_T), (void *)cobj);
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int args = 3;
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if (impulse)
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@@ -117,12 +121,12 @@ bool World::ContactFilter::process(Fixture *a, Fixture *b)
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a->getFilterData(filterA);
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b->getFilterData(filterB);
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if (filterA[2] != 0 && // 0 is the default group, so this does not count
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filterA[2] == filterB[2]) // if they are in the same group
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if (filterA[2] != 0 && // 0 is the default group, so this does not count
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filterA[2] == filterB[2]) // if they are in the same group
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return filterA[2] > 0; // Negative indexes mean you don't collide
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if ((filterA[1] & filterB[0]) == 0 ||
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(filterB[1] & filterA[0]) == 0)
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(filterB[1] & filterA[0]) == 0)
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return false; // A and B aren't set to collide
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if (ref != 0)
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@@ -290,6 +294,11 @@ void World::BeginContact(b2Contact *contact)
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void World::EndContact(b2Contact *contact)
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{
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end.process(contact);
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// Letting the Contact know that the b2Contact will be destroyed any second.
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Contact *c = (Contact *)Memoizer::find(contact);
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if (c != NULL)
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c->invalidate();
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}
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void World::PreSolve(b2Contact *contact, const b2Manifold *oldManifold)
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@@ -332,19 +341,19 @@ int World::setCallbacks(lua_State *L)
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case 4:
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if (postsolve.ref)
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delete postsolve.ref;
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postsolve.ref = luax_refif (L, LUA_TFUNCTION);
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postsolve.ref = luax_refif(L, LUA_TFUNCTION);
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case 3:
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if (presolve.ref)
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delete presolve.ref;
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presolve.ref = luax_refif (L, LUA_TFUNCTION);
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presolve.ref = luax_refif(L, LUA_TFUNCTION);
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case 2:
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if (end.ref)
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delete end.ref;
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end.ref = luax_refif (L, LUA_TFUNCTION);
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end.ref = luax_refif(L, LUA_TFUNCTION);
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case 1:
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if (begin.ref)
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delete begin.ref;
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begin.ref = luax_refif (L, LUA_TFUNCTION);
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begin.ref = luax_refif(L, LUA_TFUNCTION);
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}
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return 0;
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@@ -364,7 +373,7 @@ int World::setContactFilter(lua_State *L)
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luax_assert_argc(L, 1);
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if (filter.ref)
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delete filter.ref;
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filter.ref = luax_refif (L, LUA_TFUNCTION);
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filter.ref = luax_refif(L, LUA_TFUNCTION);
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return 0;
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}
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@@ -468,8 +477,10 @@ int World::getContactList(lua_State *L) const
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{
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if (!c) break;
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Contact *contact = (Contact *)Memoizer::find(c);
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if (!contact) throw love::Exception("A contact has escaped Memoizer!");
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contact->retain();
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if (!contact)
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contact = new Contact(c);
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else
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contact->retain();
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luax_newtype(L, "Contact", PHYSICS_CONTACT_T, (void *)contact);
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lua_rawseti(L, -2, i);
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i++;
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@@ -494,7 +505,7 @@ int World::queryBoundingBox(lua_State *L)
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box.lowerBound = Physics::scaleDown(b2Vec2(lx, ly));
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box.upperBound = Physics::scaleDown(b2Vec2(ux, uy));
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if (query.ref) delete query.ref;
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query.ref = luax_refif (L, LUA_TFUNCTION);
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query.ref = luax_refif(L, LUA_TFUNCTION);
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world->QueryAABB(&query, box);
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return 0;
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}
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@@ -510,7 +521,7 @@ int World::rayCast(lua_State *L)
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b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
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if (raycast.ref)
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delete raycast.ref;
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raycast.ref = luax_refif (L, LUA_TFUNCTION);
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raycast.ref = luax_refif(L, LUA_TFUNCTION);
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world->RayCast(&raycast, v1, v2);
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return 0;
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}
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@@ -29,7 +29,10 @@ namespace box2d
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Contact *luax_checkcontact(lua_State *L, int idx)
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{
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return luax_checktype<Contact>(L, idx, "Contact", PHYSICS_CONTACT_T);
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Contact *c = luax_checktype<Contact>(L, idx, "Contact", PHYSICS_CONTACT_T);
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if (!c->isValid())
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luaL_error(L, "Attempt to use destroyed contact.");
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return c;
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}
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int w_Contact_getPositions(lua_State *L)
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