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Added Image:getData, returns the original ImageData (or CompressedData) used to create the image
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@@ -44,6 +44,7 @@ int w_Image_setWrap(lua_State *L);
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int w_Image_getWrap(lua_State *L);
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int w_Image_isCompressed(lua_State *L);
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int w_Image_refresh(lua_State *L);
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int w_Image_getData(lua_State *L);
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extern "C" int luaopen_image(lua_State *L);
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} // opengl
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