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Add GLSL version number check to PixelEffect::isSupported()
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@@ -26,6 +26,7 @@ namespace opengl
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void attach();
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static void detach();
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static std::string getGLSLVersion();
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static bool isSupported();
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void sendFloat(const std::string& name, int size, const GLfloat* vec, int count);
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