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vulkan: implement storage and texel buffers
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@@ -61,7 +61,7 @@ public:
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void updateUniform(const UniformInfo *info, int count) override;
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void sendTextures(const UniformInfo *info, graphics::Texture **textures, int count) override;
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void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override {}
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void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override;
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bool hasUniform(const std::string &name) const override;
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@@ -81,6 +81,8 @@ private:
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const spirv_cross::SPIRType &type,
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size_t baseoff,
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const std::string &basename);
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void initDescriptorSet();
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void updateUniform(const UniformInfo* info, int count, bool internal);
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VkDescriptorSet allocateDescriptorSet();
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