mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
vulkan: implement storage and texel buffers
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@@ -15,6 +15,7 @@ static VkBufferUsageFlags getUsageBit(BufferUsage mode)
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case BUFFERUSAGE_VERTEX: return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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case BUFFERUSAGE_INDEX: return VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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case BUFFERUSAGE_UNIFORM: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
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case BUFFERUSAGE_TEXEL: return VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
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default:
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throw love::Exception("unsupported BufferUsage mode");
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}
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@@ -47,16 +48,27 @@ bool Buffer::loadVolatile()
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VkBufferCreateInfo bufferInfo{};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = getSize();
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if (dataUsage == BUFFERDATAUSAGE_READBACK)
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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else
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bufferInfo.usage = getVulkanUsageFlags(usageFlags);
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | getVulkanUsageFlags(usageFlags);
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VmaAllocationCreateInfo allocCreateInfo = {};
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allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
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allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
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vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, &allocInfo);
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auto result = vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, &allocInfo);
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if (result != VK_SUCCESS)
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throw love::Exception("failed to create buffer");
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if (usageFlags & BUFFERUSAGE_TEXEL)
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{
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VkBufferViewCreateInfo bufferViewInfo{};
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bufferViewInfo.buffer = buffer;
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bufferViewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
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bufferViewInfo.format = Vulkan::getVulkanVertexFormat(getDataMember(0).decl.format);
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bufferViewInfo.range = VK_WHOLE_SIZE;
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if (vkCreateBufferView(vgfx->getDevice(), &bufferViewInfo, nullptr, &bufferView) != VK_SUCCESS)
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throw love::Exception("failed to create texel buffer view");
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}
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return true;
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}
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@@ -69,12 +81,15 @@ void Buffer::unloadVolatile()
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auto device = vgfx->getDevice();
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vgfx->queueCleanUp(
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[device=device, allocator=allocator, buffer=buffer, allocation=allocation](){
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[device=device, allocator=allocator, buffer=buffer, allocation=allocation, bufferView=bufferView](){
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vkDeviceWaitIdle(device);
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vmaDestroyBuffer(allocator, buffer, allocation);
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if (bufferView)
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vkDestroyBufferView(device, bufferView, nullptr);
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});
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buffer = VK_NULL_HANDLE;
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bufferView = VK_NULL_HANDLE;
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}
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Buffer::~Buffer()
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@@ -89,8 +104,7 @@ ptrdiff_t Buffer::getHandle() const
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ptrdiff_t Buffer::getTexelBufferHandle() const
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{
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throw love::Exception("unimplemented Buffer::getTexelBufferHandle");
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return (ptrdiff_t) nullptr; // todo ?
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return (ptrdiff_t) bufferView;
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}
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void* Buffer::map(MapType map, size_t offset, size_t size)
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@@ -36,6 +36,7 @@ public:
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private:
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// todo use a staging buffer for improved performance
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VkBuffer buffer = VK_NULL_HANDLE;
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VkBufferView bufferView = VK_NULL_HANDLE;
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Graphics *vgfx = nullptr;
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VmaAllocator allocator;
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VmaAllocation allocation;
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@@ -270,63 +270,7 @@ void Shader::newFrame(uint32_t frameIndex)
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currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
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// update everything other than uniform buffers
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for (const auto &[key, val] : uniformInfos) {
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// fixme: other types.
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if (val.baseType == UNIFORM_SAMPLER) {
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = val.location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write.descriptorCount = val.count;
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std::vector<VkDescriptorImageInfo> imageInfos;
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for (int i = 0; i < val.count; i++)
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{
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auto vkTexture = dynamic_cast<Texture*>(val.textures[i]);
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = vkTexture->getImageLayout();
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imageInfo.imageView = (VkImageView)vkTexture->getRenderTargetHandle();
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imageInfo.sampler = (VkSampler)vkTexture->getSamplerHandle();
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imageInfos.push_back(imageInfo);
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}
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write.pImageInfo = imageInfos.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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if (val.baseType == UNIFORM_STORAGETEXTURE) {
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = val.location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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write.descriptorCount = val.count;
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std::vector<VkDescriptorImageInfo> imageInfos;
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for (int i = 0; i < val.count; i++)
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{
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auto vkTexture = dynamic_cast<Texture*>(val.textures[i]);
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = vkTexture->getImageLayout();
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imageInfo.imageView = (VkImageView)vkTexture->getRenderTargetHandle();
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imageInfos.push_back(imageInfo);
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}
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write.pImageInfo = imageInfos.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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}
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initDescriptorSet();
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}
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void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint)
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@@ -409,6 +353,8 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
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descriptorSetsVector.at(currentFrame).push_back(allocateDescriptorSet());
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currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
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initDescriptorSet();
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}
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Shader::~Shader()
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@@ -465,12 +411,17 @@ static bool usesLocalUniformData(const graphics::Shader::UniformInfo *info)
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void Shader::updateUniform(const UniformInfo *info, int count)
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{
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if (current == this)
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updateUniform(info, count, false);
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}
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void Shader::updateUniform(const UniformInfo* info, int count, bool internal)
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{
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if (!internal && current == this)
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Graphics::flushBatchedDrawsGlobal();
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if (usesLocalUniformData(info))
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memcpy(localUniformData.data(), localUniformStagingData.data(), localUniformStagingData.size());
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else if (info->baseType == UNIFORM_SAMPLER || info->baseType == UNIFORM_STORAGETEXTURE)
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if (info->baseType == UNIFORM_SAMPLER || info->baseType == UNIFORM_STORAGETEXTURE)
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{
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bool isSampler = info->baseType == UNIFORM_SAMPLER;
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@@ -495,10 +446,58 @@ void Shader::updateUniform(const UniformInfo *info, int count)
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info->location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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if (isSampler)
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write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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else
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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write.descriptorCount = static_cast<uint32_t>(count);
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write.pImageInfo = imageInfos.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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if (info->baseType == UNIFORM_STORAGEBUFFER)
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{
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info->location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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write.descriptorCount = info->count;
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std::vector<VkDescriptorBufferInfo> bufferInfos;
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for (int i = 0; i < info->count; i++)
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{
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VkDescriptorBufferInfo bufferInfo{};
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bufferInfo.buffer = (VkBuffer)info->buffers[i]->getHandle();;
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bufferInfo.offset = 0;
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bufferInfo.range = info->buffers[i]->getSize();
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bufferInfos.push_back(bufferInfo);
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}
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write.pBufferInfo = bufferInfos.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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if (info->baseType == UNIFORM_TEXELBUFFER)
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{
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info->location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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write.descriptorCount = info->count;
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std::vector<VkBufferView> bufferViews;
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for (int i = 0; i < info->count; i++)
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bufferViews.push_back((VkBufferView)info->buffers[i]->getTexelBufferHandle());
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write.pTexelBufferView = bufferViews.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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}
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@@ -515,6 +514,18 @@ void Shader::sendTextures(const UniformInfo *info, graphics::Texture **textures,
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}
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}
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void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count)
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{
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for (int i = 0; i < count; i++)
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{
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auto oldBuffer = info->buffers[i];
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info->buffers[i] = buffers[i];
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info->buffers[i]->retain();
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if (oldBuffer)
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oldBuffer->release();
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}
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}
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void Shader::calculateUniformBufferSizeAligned()
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{
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auto minAlignment = vgfx->getMinUniformBufferOffsetAlignment();
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@@ -525,6 +536,13 @@ void Shader::calculateUniformBufferSizeAligned()
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uniformBufferSizeAligned = factor * minAlignment;
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}
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void Shader::initDescriptorSet()
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{
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for (const auto &[key, val] : uniformInfos)
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if (Vulkan::getDescriptorType(val.baseType) != VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
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updateUniform(&val, val.count, true);
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}
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void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::SPIRType &type, size_t baseoff, const std::string &basename)
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{
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using namespace spirv_cross;
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@@ -880,6 +898,12 @@ void Shader::createDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> bindings;
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VkShaderStageFlags stageFlags;
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if (isCompute)
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stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
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else
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stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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for (auto const &[key, val] : uniformInfos)
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{
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auto type = Vulkan::getDescriptorType(val.baseType);
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@@ -890,10 +914,7 @@ void Shader::createDescriptorSetLayout()
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layoutBinding.binding = val.location;
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layoutBinding.descriptorType = type;
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layoutBinding.descriptorCount = val.count;
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if (isCompute)
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layoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
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else
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layoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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layoutBinding.stageFlags = stageFlags;
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bindings.push_back(layoutBinding);
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}
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@@ -905,10 +926,7 @@ void Shader::createDescriptorSetLayout()
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uniformBinding.binding = uniformLocation;
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uniformBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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uniformBinding.descriptorCount = 1;
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if (isCompute)
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uniformBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
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else
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uniformBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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uniformBinding.stageFlags = stageFlags;
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bindings.push_back(uniformBinding);
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}
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@@ -61,7 +61,7 @@ public:
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void updateUniform(const UniformInfo *info, int count) override;
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void sendTextures(const UniformInfo *info, graphics::Texture **textures, int count) override;
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void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override {}
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void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override;
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bool hasUniform(const std::string &name) const override;
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@@ -81,6 +81,8 @@ private:
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const spirv_cross::SPIRType &type,
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size_t baseoff,
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const std::string &basename);
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void initDescriptorSet();
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void updateUniform(const UniformInfo* info, int count, bool internal);
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VkDescriptorSet allocateDescriptorSet();
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