vulkan: implement storage and texel buffers

This commit is contained in:
niki
2022-09-16 00:30:26 +02:00
parent f4c38eb00a
commit ccf8cb45c9
4 changed files with 112 additions and 77 deletions
+22 -8
View File
@@ -15,6 +15,7 @@ static VkBufferUsageFlags getUsageBit(BufferUsage mode)
case BUFFERUSAGE_VERTEX: return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
case BUFFERUSAGE_INDEX: return VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
case BUFFERUSAGE_UNIFORM: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
case BUFFERUSAGE_TEXEL: return VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
default:
throw love::Exception("unsupported BufferUsage mode");
}
@@ -47,16 +48,27 @@ bool Buffer::loadVolatile()
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = getSize();
if (dataUsage == BUFFERDATAUSAGE_READBACK)
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
else
bufferInfo.usage = getVulkanUsageFlags(usageFlags);
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | getVulkanUsageFlags(usageFlags);
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, &allocInfo);
auto result = vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, &allocInfo);
if (result != VK_SUCCESS)
throw love::Exception("failed to create buffer");
if (usageFlags & BUFFERUSAGE_TEXEL)
{
VkBufferViewCreateInfo bufferViewInfo{};
bufferViewInfo.buffer = buffer;
bufferViewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
bufferViewInfo.format = Vulkan::getVulkanVertexFormat(getDataMember(0).decl.format);
bufferViewInfo.range = VK_WHOLE_SIZE;
if (vkCreateBufferView(vgfx->getDevice(), &bufferViewInfo, nullptr, &bufferView) != VK_SUCCESS)
throw love::Exception("failed to create texel buffer view");
}
return true;
}
@@ -69,12 +81,15 @@ void Buffer::unloadVolatile()
auto device = vgfx->getDevice();
vgfx->queueCleanUp(
[device=device, allocator=allocator, buffer=buffer, allocation=allocation](){
[device=device, allocator=allocator, buffer=buffer, allocation=allocation, bufferView=bufferView](){
vkDeviceWaitIdle(device);
vmaDestroyBuffer(allocator, buffer, allocation);
if (bufferView)
vkDestroyBufferView(device, bufferView, nullptr);
});
buffer = VK_NULL_HANDLE;
bufferView = VK_NULL_HANDLE;
}
Buffer::~Buffer()
@@ -89,8 +104,7 @@ ptrdiff_t Buffer::getHandle() const
ptrdiff_t Buffer::getTexelBufferHandle() const
{
throw love::Exception("unimplemented Buffer::getTexelBufferHandle");
return (ptrdiff_t) nullptr; // todo ?
return (ptrdiff_t) bufferView;
}
void* Buffer::map(MapType map, size_t offset, size_t size)
+1
View File
@@ -36,6 +36,7 @@ public:
private:
// todo use a staging buffer for improved performance
VkBuffer buffer = VK_NULL_HANDLE;
VkBufferView bufferView = VK_NULL_HANDLE;
Graphics *vgfx = nullptr;
VmaAllocator allocator;
VmaAllocation allocation;
+86 -68
View File
@@ -270,63 +270,7 @@ void Shader::newFrame(uint32_t frameIndex)
currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
// update everything other than uniform buffers
for (const auto &[key, val] : uniformInfos) {
// fixme: other types.
if (val.baseType == UNIFORM_SAMPLER) {
VkWriteDescriptorSet write{};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.dstSet = currentDescriptorSet;
write.dstBinding = val.location;
write.dstArrayElement = 0;
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write.descriptorCount = val.count;
std::vector<VkDescriptorImageInfo> imageInfos;
for (int i = 0; i < val.count; i++)
{
auto vkTexture = dynamic_cast<Texture*>(val.textures[i]);
VkDescriptorImageInfo imageInfo{};
imageInfo.imageLayout = vkTexture->getImageLayout();
imageInfo.imageView = (VkImageView)vkTexture->getRenderTargetHandle();
imageInfo.sampler = (VkSampler)vkTexture->getSamplerHandle();
imageInfos.push_back(imageInfo);
}
write.pImageInfo = imageInfos.data();
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
}
if (val.baseType == UNIFORM_STORAGETEXTURE) {
VkWriteDescriptorSet write{};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.dstSet = currentDescriptorSet;
write.dstBinding = val.location;
write.dstArrayElement = 0;
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
write.descriptorCount = val.count;
std::vector<VkDescriptorImageInfo> imageInfos;
for (int i = 0; i < val.count; i++)
{
auto vkTexture = dynamic_cast<Texture*>(val.textures[i]);
VkDescriptorImageInfo imageInfo{};
imageInfo.imageLayout = vkTexture->getImageLayout();
imageInfo.imageView = (VkImageView)vkTexture->getRenderTargetHandle();
imageInfos.push_back(imageInfo);
}
write.pImageInfo = imageInfos.data();
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
}
}
initDescriptorSet();
}
void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint)
@@ -409,6 +353,8 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
descriptorSetsVector.at(currentFrame).push_back(allocateDescriptorSet());
currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
initDescriptorSet();
}
Shader::~Shader()
@@ -465,12 +411,17 @@ static bool usesLocalUniformData(const graphics::Shader::UniformInfo *info)
void Shader::updateUniform(const UniformInfo *info, int count)
{
if (current == this)
updateUniform(info, count, false);
}
void Shader::updateUniform(const UniformInfo* info, int count, bool internal)
{
if (!internal && current == this)
Graphics::flushBatchedDrawsGlobal();
if (usesLocalUniformData(info))
memcpy(localUniformData.data(), localUniformStagingData.data(), localUniformStagingData.size());
else if (info->baseType == UNIFORM_SAMPLER || info->baseType == UNIFORM_STORAGETEXTURE)
if (info->baseType == UNIFORM_SAMPLER || info->baseType == UNIFORM_STORAGETEXTURE)
{
bool isSampler = info->baseType == UNIFORM_SAMPLER;
@@ -495,10 +446,58 @@ void Shader::updateUniform(const UniformInfo *info, int count)
write.dstSet = currentDescriptorSet;
write.dstBinding = info->location;
write.dstArrayElement = 0;
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
if (isSampler)
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
else
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
write.descriptorCount = static_cast<uint32_t>(count);
write.pImageInfo = imageInfos.data();
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
}
if (info->baseType == UNIFORM_STORAGEBUFFER)
{
VkWriteDescriptorSet write{};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.dstSet = currentDescriptorSet;
write.dstBinding = info->location;
write.dstArrayElement = 0;
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
write.descriptorCount = info->count;
std::vector<VkDescriptorBufferInfo> bufferInfos;
for (int i = 0; i < info->count; i++)
{
VkDescriptorBufferInfo bufferInfo{};
bufferInfo.buffer = (VkBuffer)info->buffers[i]->getHandle();;
bufferInfo.offset = 0;
bufferInfo.range = info->buffers[i]->getSize();
bufferInfos.push_back(bufferInfo);
}
write.pBufferInfo = bufferInfos.data();
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
}
if (info->baseType == UNIFORM_TEXELBUFFER)
{
VkWriteDescriptorSet write{};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.dstSet = currentDescriptorSet;
write.dstBinding = info->location;
write.dstArrayElement = 0;
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
write.descriptorCount = info->count;
std::vector<VkBufferView> bufferViews;
for (int i = 0; i < info->count; i++)
bufferViews.push_back((VkBufferView)info->buffers[i]->getTexelBufferHandle());
write.pTexelBufferView = bufferViews.data();
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
}
}
@@ -515,6 +514,18 @@ void Shader::sendTextures(const UniformInfo *info, graphics::Texture **textures,
}
}
void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count)
{
for (int i = 0; i < count; i++)
{
auto oldBuffer = info->buffers[i];
info->buffers[i] = buffers[i];
info->buffers[i]->retain();
if (oldBuffer)
oldBuffer->release();
}
}
void Shader::calculateUniformBufferSizeAligned()
{
auto minAlignment = vgfx->getMinUniformBufferOffsetAlignment();
@@ -525,6 +536,13 @@ void Shader::calculateUniformBufferSizeAligned()
uniformBufferSizeAligned = factor * minAlignment;
}
void Shader::initDescriptorSet()
{
for (const auto &[key, val] : uniformInfos)
if (Vulkan::getDescriptorType(val.baseType) != VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
updateUniform(&val, val.count, true);
}
void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::SPIRType &type, size_t baseoff, const std::string &basename)
{
using namespace spirv_cross;
@@ -880,6 +898,12 @@ void Shader::createDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> bindings;
VkShaderStageFlags stageFlags;
if (isCompute)
stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
else
stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
for (auto const &[key, val] : uniformInfos)
{
auto type = Vulkan::getDescriptorType(val.baseType);
@@ -890,10 +914,7 @@ void Shader::createDescriptorSetLayout()
layoutBinding.binding = val.location;
layoutBinding.descriptorType = type;
layoutBinding.descriptorCount = val.count;
if (isCompute)
layoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
else
layoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
layoutBinding.stageFlags = stageFlags;
bindings.push_back(layoutBinding);
}
@@ -905,10 +926,7 @@ void Shader::createDescriptorSetLayout()
uniformBinding.binding = uniformLocation;
uniformBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uniformBinding.descriptorCount = 1;
if (isCompute)
uniformBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
else
uniformBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
uniformBinding.stageFlags = stageFlags;
bindings.push_back(uniformBinding);
}
+3 -1
View File
@@ -61,7 +61,7 @@ public:
void updateUniform(const UniformInfo *info, int count) override;
void sendTextures(const UniformInfo *info, graphics::Texture **textures, int count) override;
void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override {}
void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override;
bool hasUniform(const std::string &name) const override;
@@ -81,6 +81,8 @@ private:
const spirv_cross::SPIRType &type,
size_t baseoff,
const std::string &basename);
void initDescriptorSet();
void updateUniform(const UniformInfo* info, int count, bool internal);
VkDescriptorSet allocateDescriptorSet();