mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Fix Issue #476: Add HDR Canvas (thanks, Alexander Szpakowski!).
* Add `love.graphics.isSupported("hdrcanvas")' to query whether the hardware
actually supports HDR canvases.
* Add optional third argument to `love.graphics.newCanvas(w,h, type)', where
`type' is one of "normal" or "hdr" and defaults to "normal". HDR canvases
use floating point that can have values > 1 to store pixels, allowing for
HDR rendering and other higher level lighting techniques when combined with
pixel effects.
* Add `canvas:getType()'.
This commit is contained in:
@@ -42,9 +42,10 @@ struct FramebufferStrategy
|
||||
* @param[out] img Texture name
|
||||
* @param[in] width Width of framebuffer
|
||||
* @param[in] height Height of framebuffer
|
||||
* @param[in] texture_type Type of the canvas texture.
|
||||
* @return Creation status
|
||||
*/
|
||||
virtual GLenum createFBO(GLuint &, GLuint &, GLuint &, int, int)
|
||||
virtual GLenum createFBO(GLuint &, GLuint &, GLuint &, int, int, Canvas::TextureType)
|
||||
{
|
||||
return GL_FRAMEBUFFER_UNSUPPORTED;
|
||||
}
|
||||
@@ -60,7 +61,7 @@ struct FramebufferStrategy
|
||||
|
||||
struct FramebufferStrategyGL3 : public FramebufferStrategy
|
||||
{
|
||||
virtual GLenum createFBO(GLuint &framebuffer, GLuint &depth_stencil, GLuint &img, int width, int height)
|
||||
virtual GLenum createFBO(GLuint &framebuffer, GLuint &depth_stencil, GLuint &img, int width, int height, Canvas::TextureType texture_type)
|
||||
{
|
||||
// get currently bound fbo to reset to it later
|
||||
GLint current_fbo;
|
||||
@@ -80,12 +81,26 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
|
||||
GL_RENDERBUFFER, depth_stencil);
|
||||
|
||||
// generate texture save target
|
||||
GLint internalFormat;
|
||||
GLenum format;
|
||||
switch (texture_type)
|
||||
{
|
||||
case Canvas::TYPE_HDR:
|
||||
internalFormat = GL_RGBA16F;
|
||||
format = GL_FLOAT;
|
||||
break;
|
||||
case Canvas::TYPE_NORMAL:
|
||||
default:
|
||||
internalFormat = GL_RGBA8;
|
||||
format = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
|
||||
glGenTextures(1, &img);
|
||||
bindTexture(img);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height,
|
||||
0, GL_RGBA, format, NULL);
|
||||
bindTexture(0);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D, img, 0);
|
||||
@@ -113,7 +128,7 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
|
||||
|
||||
struct FramebufferStrategyPackedEXT : public FramebufferStrategy
|
||||
{
|
||||
virtual GLenum createFBO(GLuint &framebuffer, GLuint &depth_stencil, GLuint &img, int width, int height)
|
||||
virtual GLenum createFBO(GLuint &framebuffer, GLuint &depth_stencil, GLuint &img, int width, int height, Canvas::TextureType texture_type)
|
||||
{
|
||||
GLint current_fbo;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, ¤t_fbo);
|
||||
@@ -133,12 +148,27 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
|
||||
GL_RENDERBUFFER_EXT, depth_stencil);
|
||||
|
||||
// generate texture save target
|
||||
GLint internalFormat;
|
||||
GLenum format;
|
||||
switch (texture_type)
|
||||
{
|
||||
case Canvas::TYPE_HDR:
|
||||
internalFormat = GL_RGBA16F;
|
||||
format = GL_FLOAT;
|
||||
break;
|
||||
case Canvas::TYPE_NORMAL:
|
||||
default:
|
||||
internalFormat = GL_RGBA8;
|
||||
format = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
|
||||
glGenTextures(1, &img);
|
||||
bindTexture(img);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height,
|
||||
0, GL_RGBA, format, NULL);
|
||||
bindTexture(0);
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_2D, img, 0);
|
||||
@@ -167,7 +197,7 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
|
||||
|
||||
struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
|
||||
{
|
||||
virtual GLenum createFBO(GLuint &framebuffer, GLuint &stencil, GLuint &img, int width, int height)
|
||||
virtual GLenum createFBO(GLuint &framebuffer, GLuint &stencil, GLuint &img, int width, int height, Canvas::TextureType texture_type)
|
||||
{
|
||||
GLint current_fbo;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, ¤t_fbo);
|
||||
@@ -185,12 +215,26 @@ struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
|
||||
GL_RENDERBUFFER_EXT, stencil);
|
||||
|
||||
// generate texture save target
|
||||
GLint internalFormat;
|
||||
GLenum format;
|
||||
switch (texture_type)
|
||||
{
|
||||
case Canvas::TYPE_HDR:
|
||||
internalFormat = GL_RGBA16F;
|
||||
format = GL_FLOAT;
|
||||
break;
|
||||
case Canvas::TYPE_NORMAL:
|
||||
default:
|
||||
internalFormat = GL_RGBA8;
|
||||
format = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
|
||||
glGenTextures(1, &img);
|
||||
bindTexture(img);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height,
|
||||
0, GL_RGBA, format, NULL);
|
||||
bindTexture(0);
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_2D, img, 0);
|
||||
@@ -207,7 +251,7 @@ struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
|
||||
bool isSupported()
|
||||
{
|
||||
GLuint fb, stencil, img;
|
||||
GLenum status = createFBO(fb, stencil, img, 2, 2);
|
||||
GLenum status = createFBO(fb, stencil, img, 2, 2, Canvas::TYPE_NORMAL);
|
||||
deleteFBO(fb, stencil, img);
|
||||
return status == GL_FRAMEBUFFER_COMPLETE;
|
||||
}
|
||||
@@ -225,7 +269,7 @@ FramebufferStrategyEXT strategyEXT;
|
||||
|
||||
Canvas *Canvas::current = NULL;
|
||||
|
||||
static void loadStrategy()
|
||||
static void getStrategy()
|
||||
{
|
||||
if (!strategy)
|
||||
{
|
||||
@@ -240,9 +284,10 @@ static void loadStrategy()
|
||||
}
|
||||
}
|
||||
|
||||
Canvas::Canvas(int width, int height)
|
||||
Canvas::Canvas(int width, int height, TextureType texture_type)
|
||||
: width(width)
|
||||
, height(height)
|
||||
, texture_type(texture_type)
|
||||
{
|
||||
float w = static_cast<float>(width);
|
||||
float h = static_cast<float>(height);
|
||||
@@ -267,7 +312,7 @@ Canvas::Canvas(int width, int height)
|
||||
vertices[3].s = 1;
|
||||
vertices[3].t = 1;
|
||||
|
||||
loadStrategy();
|
||||
getStrategy();
|
||||
|
||||
loadVolatile();
|
||||
}
|
||||
@@ -283,10 +328,15 @@ Canvas::~Canvas()
|
||||
|
||||
bool Canvas::isSupported()
|
||||
{
|
||||
loadStrategy();
|
||||
getStrategy();
|
||||
return (strategy != &strategyNone);
|
||||
}
|
||||
|
||||
bool Canvas::isHdrSupported()
|
||||
{
|
||||
return GLEE_VERSION_3_0 || GLEE_ARB_texture_float;
|
||||
}
|
||||
|
||||
void Canvas::bindDefaultCanvas()
|
||||
{
|
||||
if (current != NULL)
|
||||
@@ -441,7 +491,7 @@ Image::Wrap Canvas::getWrap() const
|
||||
|
||||
bool Canvas::loadVolatile()
|
||||
{
|
||||
status = strategy->createFBO(fbo, depth_stencil, img, width, height);
|
||||
status = strategy->createFBO(fbo, depth_stencil, img, width, height, texture_type);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
return false;
|
||||
|
||||
@@ -489,6 +539,23 @@ void Canvas::drawv(const Matrix &t, const vertex *v) const
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
bool Canvas::getConstant(const char *in, Canvas::TextureType &out)
|
||||
{
|
||||
return textureTypes.find(in, out);
|
||||
}
|
||||
|
||||
bool Canvas::getConstant(Canvas::TextureType in, const char *&out)
|
||||
{
|
||||
return textureTypes.find(in, out);
|
||||
}
|
||||
|
||||
StringMap<Canvas::TextureType, Canvas::TYPE_MAX_ENUM>::Entry Canvas::textureTypeEntries[] =
|
||||
{
|
||||
{"normal", Canvas::TYPE_NORMAL},
|
||||
{"hdr", Canvas::TYPE_HDR},
|
||||
};
|
||||
StringMap<Canvas::TextureType, Canvas::TYPE_MAX_ENUM> Canvas::textureTypes(Canvas::textureTypeEntries, sizeof(Canvas::textureTypeEntries));
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
Reference in New Issue
Block a user