mirror of
https://github.com/love2d/love.git
synced 2026-08-17 02:58:31 +02:00
Added demand (love.thread)
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@@ -154,6 +154,7 @@ namespace sdl
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memcpy(this->data, data->getData(), len);
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comm = new ThreadData(name.c_str(), this->data);
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mutex = SDL_CreateMutex();
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cond = SDL_CreateCond();
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}
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Thread::~Thread()
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@@ -164,6 +165,7 @@ namespace sdl
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SDL_KillThread(handle);
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reg->unregister(name);
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SDL_DestroyMutex(mutex);
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SDL_DestroyCond(cond);
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reg->release();
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}
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@@ -214,6 +216,19 @@ namespace sdl
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return v;
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}
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ThreadVariant *Thread::demand(std::string name)
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{
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lock();
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ThreadVariant *v = comm->getValue(name);
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while (!v)
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{
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SDL_CondWait(cond, mutex);
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v = comm->getValue(name);
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}
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unlock();
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return v;
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}
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void Thread::clear(std::string name)
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{
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lock();
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@@ -226,6 +241,7 @@ namespace sdl
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lock();
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comm->setValue(name, v);
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unlock();
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SDL_CondBroadcast(cond);
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}
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ThreadModule::~ThreadModule()
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@@ -99,6 +99,7 @@ namespace sdl
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std::string name;
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char *data;
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SDL_mutex *mutex;
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SDL_cond *cond;
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public:
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Thread(ThreadModuleRegistrar *reg, std::string name, love::Data *data);
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@@ -108,6 +109,7 @@ namespace sdl
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void wait();
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std::string getName();
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ThreadVariant *receive(std::string name);
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ThreadVariant *demand(std::string name);
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void clear(std::string name);
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void send(std::string name, ThreadVariant *v);
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void lock();
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@@ -93,6 +93,40 @@ namespace sdl
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return 1;
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}
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int w_Thread_demand(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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std::string name = luaL_checkstring(L, 2);
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ThreadVariant *v = t->demand(name);
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if (!v)
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{
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lua_pushnil(L);
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return 1;
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}
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v->retain();
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t->clear(name);
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switch(v->type)
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{
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case BOOLEAN:
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lua_pushboolean(L, v->data.boolean);
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break;
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case NUMBER:
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lua_pushnumber(L, v->data.number);
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break;
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case STRING:
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lua_pushstring(L, v->data.string);
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break;
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case USERDATA: //FIXME: full userdata
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lua_pushlightuserdata(L, v->data.userdata);
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break;
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default:
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lua_pushnil(L);
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break;
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}
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v->release();
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return 1;
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}
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int w_Thread_peek(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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@@ -162,6 +196,7 @@ namespace sdl
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{ "wait", w_Thread_wait },
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{ "getName", w_Thread_getName },
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{ "receive", w_Thread_receive },
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{ "demand", w_Thread_demand },
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{ "peek", w_Thread_peek },
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{ "send", w_Thread_send },
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{ 0, 0 }
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@@ -37,6 +37,7 @@ namespace sdl
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int w_Thread_wait(lua_State *L);
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int w_Thread_getName(lua_State *L);
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int w_Thread_receive(lua_State *L);
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int w_Thread_demand(lua_State *L);
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int w_Thread_peek(lua_State *L);
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int w_Thread_send(lua_State *L);
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