mirror of
https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Moved most love.math functions out of the Math class, since they're pure functions.
--HG-- branch : minor
This commit is contained in:
@@ -30,7 +30,6 @@
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#include "common/math.h"
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#include "common/Vector.h"
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#include "common/int.h"
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#include "common/StringMap.h"
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// Noise
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#include "libraries/noise1234/noise1234.h"
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@@ -46,6 +45,91 @@ namespace math
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class BezierCurve;
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enum EncodeFormat
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{
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ENCODE_BASE64,
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ENCODE_HEX,
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ENCODE_MAX_ENUM
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};
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/**
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* Triangulate a simple polygon.
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*
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* @param polygon Polygon to triangulate. Must not intersect itself.
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* @return List of triangles the polygon is composed of.
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**/
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std::vector<Triangle> triangulate(const std::vector<Vertex> &polygon);
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/**
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* Checks whether a polygon is convex.
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*
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* @param polygon Polygon to test.
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* @return True if the polygon is convex, false otherwise.
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**/
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bool isConvex(const std::vector<Vertex> &polygon);
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/**
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* Converts a value from the sRGB (gamma) colorspace to linear RGB.
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**/
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float gammaToLinear(float c);
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/**
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* Converts a value from linear RGB to the sRGB (gamma) colorspace.
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**/
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float linearToGamma(float c);
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/**
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* Calculate noise for the specified coordinate(s).
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*
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* @return Noise value in the range of [0, 1].
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**/
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static float noise1(float x);
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static float noise2(float x, float y);
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static float noise3(float x, float y, float z);
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static float noise4(float x, float y, float z, float w);
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/**
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* Compresses a block of memory using the given compression format.
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*
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* @param format The compression format to use.
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* @param rawdata The data to compress.
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* @param level The amount of compression to apply (between 0 and 9.)
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* A value of -1 indicates the default amount of compression.
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* Specific formats may not use every level.
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* @return The newly compressed data.
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**/
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CompressedData *compress(Compressor::Format format, Data *rawdata, int level = -1);
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CompressedData *compress(Compressor::Format format, const char *rawbytes, size_t rawsize, int level = -1);
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/**
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* Decompresses existing compressed data into raw bytes.
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*
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* @param[in] data The compressed data to decompress.
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* @param[out] decompressedsize The size in bytes of the decompressed data.
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* @return The newly decompressed data (allocated with new[]).
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**/
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char *decompress(CompressedData *data, size_t &decompressedsize);
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/**
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* Decompresses existing compressed data into raw bytes.
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*
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* @param[in] format The compression format the data is in.
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* @param[in] cbytes The compressed data to decompress.
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* @param[in] compressedsize The size in bytes of the compressed data.
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* @param[in,out] rawsize On input, the size in bytes of the original
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* uncompressed data, or 0 if unknown. On return, the size in
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* bytes of the newly decompressed data.
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* @return The newly decompressed data (allocated with new[]).
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**/
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char *decompress(Compressor::Format format, const char *cbytes, size_t compressedsize, size_t &rawsize);
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char *encode(EncodeFormat format, const char *src, size_t srclen, size_t &dstlen, size_t linelen = 0);
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char *decode(EncodeFormat format, const char *src, size_t srclen, size_t &dstlen);
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bool getConstant(const char *in, EncodeFormat &out);
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bool getConstant(EncodeFormat in, const char *&out);
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class Math : public Module
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{
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private:
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@@ -54,13 +138,6 @@ private:
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public:
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enum EncodeFormat
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{
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ENCODE_BASE64,
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ENCODE_HEX,
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ENCODE_MAX_ENUM
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};
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virtual ~Math();
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RandomGenerator *getRandomGenerator()
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@@ -89,100 +166,21 @@ public:
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return "love.math";
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}
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/**
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* Triangulate a simple polygon.
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*
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* @param polygon Polygon to triangulate. Must not intersect itself.
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* @return List of triangles the polygon is composed of.
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**/
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std::vector<Triangle> triangulate(const std::vector<Vertex> &polygon);
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/**
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* Checks whether a polygon is convex.
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*
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* @param polygon Polygon to test.
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* @return True if the polygon is convex, false otherwise.
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**/
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bool isConvex(const std::vector<Vertex> &polygon);
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/**
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* Converts a value from the sRGB (gamma) colorspace to linear RGB.
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**/
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float gammaToLinear(float c) const;
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/**
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* Converts a value from linear RGB to the sRGB (gamma) colorspace.
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**/
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float linearToGamma(float c) const;
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/**
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* Calculate noise for the specified coordinate(s).
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*
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* @return Noise value in the range of [0, 1].
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**/
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float noise(float x) const;
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float noise(float x, float y) const;
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float noise(float x, float y, float z) const;
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float noise(float x, float y, float z, float w) const;
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/**
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* Compresses a block of memory using the given compression format.
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*
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* @param format The compression format to use.
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* @param rawdata The data to compress.
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* @param level The amount of compression to apply (between 0 and 9.)
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* A value of -1 indicates the default amount of compression.
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* Specific formats may not use every level.
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* @return The newly compressed data.
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**/
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CompressedData *compress(Compressor::Format format, Data *rawdata, int level = -1);
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CompressedData *compress(Compressor::Format format, const char *rawbytes, size_t rawsize, int level = -1);
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/**
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* Decompresses existing compressed data into raw bytes.
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*
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* @param[in] data The compressed data to decompress.
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* @param[out] decompressedsize The size in bytes of the decompressed data.
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* @return The newly decompressed data (allocated with new[]).
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**/
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char *decompress(CompressedData *data, size_t &decompressedsize);
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/**
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* Decompresses existing compressed data into raw bytes.
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*
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* @param[in] format The compression format the data is in.
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* @param[in] cbytes The compressed data to decompress.
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* @param[in] compressedsize The size in bytes of the compressed data.
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* @param[in,out] rawsize On input, the size in bytes of the original
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* uncompressed data, or 0 if unknown. On return, the size in
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* bytes of the newly decompressed data.
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* @return The newly decompressed data (allocated with new[]).
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**/
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char *decompress(Compressor::Format format, const char *cbytes, size_t compressedsize, size_t &rawsize);
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char *encode(EncodeFormat format, const char *src, size_t srclen, size_t &dstlen, size_t linelen = 0);
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char *decode(EncodeFormat format, const char *src, size_t srclen, size_t &dstlen);
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static bool getConstant(const char *in, EncodeFormat &out);
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static bool getConstant(EncodeFormat in, const char *&out);
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static Math instance;
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private:
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Math();
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static StringMap<EncodeFormat, ENCODE_MAX_ENUM>::Entry encoderEntries[];
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static StringMap<EncodeFormat, ENCODE_MAX_ENUM> encoders;
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}; // Math
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inline float Math::noise(float x) const
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static inline float noise1(float x)
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{
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return SimplexNoise1234::noise(x) * 0.5f + 0.5f;
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}
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inline float Math::noise(float x, float y) const
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static inline float noise2(float x, float y)
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{
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return SimplexNoise1234::noise(x, y) * 0.5f + 0.5f;
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}
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@@ -190,12 +188,12 @@ inline float Math::noise(float x, float y) const
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// Perlin noise is used instead of Simplex noise in the 3D and 4D cases to avoid
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// patent issues.
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inline float Math::noise(float x, float y, float z) const
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static inline float noise3(float x, float y, float z)
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{
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return Noise1234::noise(x, y, z) * 0.5f + 0.5f;
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}
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inline float Math::noise(float x, float y, float z, float w) const
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static inline float noise4(float x, float y, float z, float w)
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{
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return Noise1234::noise(x, y, z, w) * 0.5f + 0.5f;
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}
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