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Split Mesh:attachAttribute(name, nil) out into Mesh:detachAttribute. Fix attachAttribute.
Don’t let me push commits on a friday night… --HG-- branch : minor
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@@ -679,7 +679,7 @@ void Shader::sendTextures(const UniformInfo *info, Texture **textures, int count
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return;
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count = std::min(count, info->count);
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bool updateuniform = internalUpdate;
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bool updateuniform = false;
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// Make sure the shader's samplers are associated with texture units.
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for (int i = 0; i < count; i++)
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