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Split Mesh:attachAttribute(name, nil) out into Mesh:detachAttribute. Fix attachAttribute.
Don’t let me push commits on a friday night… --HG-- branch : minor
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@@ -139,6 +139,7 @@ public:
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* will be used when drawing this Mesh.
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**/
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void attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname);
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bool detachAttribute(const std::string &name);
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void *mapVertexData();
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void unmapVertexData(size_t modifiedoffset = 0, size_t modifiedsize = -1);
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