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Don’t try to create the standard/default array texture shader if array textures are not supported.
--HG-- branch : minor
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@@ -273,6 +273,9 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
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// We always need a default shader.
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for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
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{
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if (i == Shader::STANDARD_ARRAY && !isSupported(FEATURE_ARRAY_TEXTURE))
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continue;
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if (!Shader::standardShaders[i])
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Shader::standardShaders[i] = newShader(defaultShaderCode[i][target][gammacorrect]);
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}
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@@ -345,6 +348,9 @@ void Graphics::flushStreamDraws()
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if (textype == TEXTURE_2D_ARRAY && Shader::isDefaultActive())
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{
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if (!Shader::standardShaders[Shader::STANDARD_ARRAY])
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throw love::Exception("Standard array texture shader has not been initialized!");
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prevdefaultshader = Shader::current;
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Shader::standardShaders[Shader::STANDARD_ARRAY]->attach();
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}
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@@ -68,6 +68,9 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
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if (textype == TEXTURE_2D_ARRAY && Shader::isDefaultActive())
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{
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if (!Shader::standardShaders[Shader::STANDARD_ARRAY])
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throw love::Exception("Standard array texture shader has not been initialized!");
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prevdefaultshader = Shader::current;
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Shader::standardShaders[Shader::STANDARD_ARRAY]->attach();
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}
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