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https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Add rx and ry parameters to roudnedRectangle
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@@ -1206,12 +1206,12 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1,
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delete[] coords;
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}
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void Graphics::roundedRectangle(DrawMode mode, float x, float y, float w, float h, float r, float points)
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void Graphics::roundedRectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, float points)
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{
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if (points < 1)
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points = 1;
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if (r == 0)
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if (rx == 0 || ry == 0)
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{
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rectangle(mode, x, y, w, h);
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return;
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@@ -1226,32 +1226,32 @@ void Graphics::roundedRectangle(DrawMode mode, float x, float y, float w, float
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for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
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{
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coords[2 * i] = x + r * (1 - cosf(phi));
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coords[2 * i + 1] = y + r * (1 - sinf(phi));
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coords[2 * i] = x + rx * (1 - cosf(phi));
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coords[2 * i + 1] = y + ry * (1 - sinf(phi));
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}
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phi = half_pi;
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for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
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{
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coords[2 * i] = x + w - r * cosf(phi);
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coords[2 * i + 1] = y + r * (1 - sinf(phi));
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coords[2 * i] = x + w - rx * cosf(phi);
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coords[2 * i + 1] = y + ry * (1 - sinf(phi));
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}
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phi = 2 * half_pi;
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for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
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{
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coords[2 * i] = x + w - r * cosf(phi);
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coords[2 * i + 1] = y + h - r * sinf(phi);
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coords[2 * i] = x + w - rx * cosf(phi);
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coords[2 * i + 1] = y + h - ry * sinf(phi);
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}
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phi = 3 * half_pi;
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for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
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{
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coords[2 * i] = x + r * (1 - cosf(phi));
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coords[2 * i + 1] = y + h - r * sinf(phi);
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coords[2 * i] = x + rx * (1 - cosf(phi));
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coords[2 * i + 1] = y + h - ry * sinf(phi);
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}
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coords[num_coords] = coords[0];
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@@ -407,10 +407,11 @@ public:
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* @param y Y-coordinate of top-left corner
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* @param w The width of the rectangle.
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* @param h The height of the rectangle.
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* @param r The radius of the corners.
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* @param rx The radius of the corners on the x axis
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* @param ry The radius of the corners on the y axis
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* @param points The number of points to use per corner
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**/
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void roundedRectangle(DrawMode mode, float x, float y, float w, float h, float r, float points = 10);
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void roundedRectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, float points = 10);
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/**
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* Draws a polygon with an arbitrary number of vertices.
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@@ -1610,14 +1610,15 @@ int w_roundedRectangle(lua_State *L)
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float y = (float)luaL_checknumber(L, 3);
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float w = (float)luaL_checknumber(L, 4);
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float h = (float)luaL_checknumber(L, 5);
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float r = (float)luaL_checknumber(L, 6);
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float rx = (float)luaL_checknumber(L, 6);
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float ry = (float)luaL_checknumber(L, 7);
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int points;
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if (lua_isnoneornil(L, 7))
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points = r > 10 ? (int)(r) : 10;
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if (lua_isnoneornil(L, 8))
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points = rx + ry > 20 ? (int)((rx + ry) / 2) : 10;
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else
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points = luaL_checkint(L, 7);
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points = luaL_checkint(L, 8);
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instance()->roundedRectangle(mode, x, y, w, h, r, points);
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instance()->roundedRectangle(mode, x, y, w, h, rx, ry, points);
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return 0;
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}
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