Use löve's uniform data object for vulkan shader

This commit is contained in:
niki
2022-06-13 16:50:12 +02:00
parent 12b9978173
commit c996860602
6 changed files with 101 additions and 71 deletions
+2 -1
View File
@@ -673,7 +673,8 @@ int luax_catchexcept(lua_State *L, const T& func)
catch (const std::exception &e)
{
should_error = true;
lua_pushstring(L, e.what());
const char* msg = e.what();
lua_pushstring(L, msg);
}
if (should_error)