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Use löve's uniform data object for vulkan shader
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@@ -673,7 +673,8 @@ int luax_catchexcept(lua_State *L, const T& func)
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catch (const std::exception &e)
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{
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should_error = true;
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lua_pushstring(L, e.what());
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const char* msg = e.what();
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lua_pushstring(L, msg);
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}
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if (should_error)
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