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Clean up some Mesh code
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@@ -118,12 +118,6 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &
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Mesh::~Mesh()
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{
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delete vertexScratchBuffer;
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for (const auto &attrib : attachedAttributes)
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{
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if (attrib.second.buffer != nullptr && attrib.second.buffer != vertexBuffer.get())
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attrib.second.buffer->release();
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}
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}
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void Mesh::setupAttachedAttributes()
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@@ -282,28 +276,22 @@ void Mesh::attachAttribute(const std::string &name, Buffer *buffer, const std::s
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throw love::Exception("A maximum of %d attributes can be attached at once.", VertexAttributes::MAX);
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newattrib.buffer = buffer;
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newattrib.enabled = oldattrib.buffer ? oldattrib.enabled : true;
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newattrib.enabled = oldattrib.buffer.get() ? oldattrib.enabled : true;
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newattrib.index = buffer->getDataMemberIndex(attachname);
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newattrib.step = step;
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if (newattrib.index < 0)
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throw love::Exception("The specified vertex buffer does not have a vertex attribute named '%s'", attachname.c_str());
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newattrib.buffer->retain();
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attachedAttributes[name] = newattrib;
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if (oldattrib.buffer)
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oldattrib.buffer->release();
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}
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bool Mesh::detachAttribute(const std::string &name)
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{
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auto it = attachedAttributes.find(name);
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if (it != attachedAttributes.end() && it->second.buffer != vertexBuffer.get())
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if (it != attachedAttributes.end())
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{
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it->second.buffer->release();
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attachedAttributes.erase(it);
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if (getAttributeIndex(name) != -1)
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@@ -340,7 +328,7 @@ void Mesh::flush()
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template <typename T>
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static void copyToIndexBuffer(const std::vector<uint32> &indices, Buffer::Mapper &buffermap, size_t maxval)
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{
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T *elems = (T *) buffermap.get();
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T *elems = (T *) buffermap.data;
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for (size_t i = 0; i < indices.size(); i++)
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{
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@@ -405,7 +393,7 @@ void Mesh::setVertexMap(IndexDataType datatype, const void *data, size_t datasiz
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return;
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Buffer::Mapper ibomap(*indexBuffer);
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memcpy(ibomap.get(), data, datasize);
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memcpy(ibomap.data, data, datasize);
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useIndexBuffer = true;
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indexDataType = datatype;
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@@ -541,7 +529,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
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if (!attrib.second.enabled)
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continue;
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Buffer *buffer = attrib.second.buffer;
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Buffer *buffer = attrib.second.buffer.get();
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int attributeindex = -1;
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// If the attribute is one of the LOVE-defined ones, use the constant
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