Images, Canvases, Quads, and Fonts now have the same vertex winding order

This commit is contained in:
Alex Szpakowski
2013-11-10 19:57:13 -04:00
parent 5179ca5655
commit c8f5494900
2 changed files with 10 additions and 10 deletions
+8 -8
View File
@@ -376,22 +376,22 @@ Canvas::Canvas(int width, int height, TextureType texture_type)
// world coordinates
vertices[0].x = 0;
vertices[0].y = h;
vertices[1].x = 0;
vertices[1].y = 0;
vertices[1].x = w;
vertices[1].y = h;
vertices[2].x = w;
vertices[2].y = 0;
vertices[3].x = w;
vertices[3].y = h;
vertices[3].x = 0;
vertices[3].y = 0;
// texture coordinates
vertices[0].s = 0;
vertices[0].t = 0;
vertices[1].s = 0;
vertices[1].t = 1;
vertices[1].s = 1;
vertices[1].t = 0;
vertices[2].s = 1;
vertices[2].t = 1;
vertices[3].s = 1;
vertices[3].t = 0;
vertices[3].s = 0;
vertices[3].t = 1;
settings.filter = Image::getDefaultFilter();