mirror of
https://github.com/love2d/love.git
synced 2026-08-20 12:40:20 +02:00
don't use optional for debugName
This commit is contained in:
@@ -90,7 +90,7 @@ public:
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BufferUsageFlags usageFlags;
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BufferUsageFlags usageFlags;
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BufferDataUsage dataUsage;
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BufferDataUsage dataUsage;
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bool zeroInitialize;
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bool zeroInitialize;
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Optional<std::string> debugName;
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std::string debugName;
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Settings(uint32 usageflags, BufferDataUsage dataUsage)
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Settings(uint32 usageflags, BufferDataUsage dataUsage)
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: usageFlags((BufferUsageFlags)usageflags)
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: usageFlags((BufferUsageFlags)usageflags)
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@@ -114,7 +114,7 @@ public:
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const DataMember &getDataMember(int index) const { return dataMembers[index]; }
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const DataMember &getDataMember(int index) const { return dataMembers[index]; }
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size_t getMemberOffset(int index) const { return dataMembers[index].offset; }
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size_t getMemberOffset(int index) const { return dataMembers[index].offset; }
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int getDataMemberIndex(const std::string &name) const;
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int getDataMemberIndex(const std::string &name) const;
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const Optional<std::string> &getDebugName() const { return debugName; }
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const std::string &getDebugName() const { return debugName; }
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void setImmutable(bool immutable) { this->immutable = immutable; };
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void setImmutable(bool immutable) { this->immutable = immutable; };
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bool isImmutable() const { return immutable; }
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bool isImmutable() const { return immutable; }
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@@ -188,7 +188,7 @@ protected:
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// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
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// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
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BufferDataUsage dataUsage;
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BufferDataUsage dataUsage;
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Optional<std::string> debugName;
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std::string debugName;
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bool mapped;
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bool mapped;
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MapType mappedType;
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MapType mappedType;
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@@ -195,7 +195,7 @@ public:
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bool renderTarget = false;
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bool renderTarget = false;
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bool computeWrite = false;
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bool computeWrite = false;
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OptionalBool readable;
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OptionalBool readable;
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Optional<std::string> debugName;
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std::string debugName;
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};
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};
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struct Slices
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struct Slices
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@@ -290,7 +290,7 @@ public:
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Quad *getQuad() const;
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Quad *getQuad() const;
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const Optional<std::string> &getDebugName() const { return debugName; }
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const std::string &getDebugName() const { return debugName; }
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static int getTotalMipmapCount(int w, int h);
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static int getTotalMipmapCount(int w, int h);
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static int getTotalMipmapCount(int w, int h, int d);
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static int getTotalMipmapCount(int w, int h, int d);
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@@ -347,7 +347,7 @@ protected:
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int64 graphicsMemorySize;
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int64 graphicsMemorySize;
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Optional<std::string> debugName;
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std::string debugName;
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}; // Texture
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}; // Texture
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@@ -164,8 +164,8 @@ bool Buffer::load(const void *initialdata)
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glTexBuffer(target, glformat, buffer);
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glTexBuffer(target, glformat, buffer);
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}
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}
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if (debugName.hasValue)
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if (!debugName.empty())
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glObjectLabel(GL_BUFFER, buffer, -1, debugName.value.c_str());
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glObjectLabel(GL_BUFFER, buffer, -1, debugName.c_str());
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return (glGetError() == GL_NO_ERROR);
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return (glGetError() == GL_NO_ERROR);
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}
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}
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@@ -422,12 +422,12 @@ bool Texture::loadVolatile()
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setGraphicsMemorySize(memsize);
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setGraphicsMemorySize(memsize);
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if (debugName.hasValue)
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if (!debugName.empty())
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{
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{
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if (texture)
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if (texture)
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glObjectLabel(GL_TEXTURE, texture, -1, debugName.value.c_str());
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glObjectLabel(GL_TEXTURE, texture, -1, debugName.c_str());
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else
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else
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glObjectLabel(GL_FRAMEBUFFER, renderbuffer, -1, debugName.value.c_str());
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glObjectLabel(GL_FRAMEBUFFER, renderbuffer, -1, debugName.c_str());
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}
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}
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return true;
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return true;
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@@ -108,7 +108,7 @@ bool Buffer::loadVolatile()
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else
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else
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coherent = false;
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coherent = false;
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if (debugName.hasValue && vgfx->getEnabledOptionalInstanceExtensions().debugInfo)
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if (!debugName.empty() && vgfx->getEnabledOptionalInstanceExtensions().debugInfo)
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{
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{
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auto device = vgfx->getDevice();
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auto device = vgfx->getDevice();
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@@ -116,7 +116,7 @@ bool Buffer::loadVolatile()
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nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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nameInfo.objectType = VK_OBJECT_TYPE_BUFFER;
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nameInfo.objectType = VK_OBJECT_TYPE_BUFFER;
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nameInfo.objectHandle = (uint64_t)buffer;
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nameInfo.objectHandle = (uint64_t)buffer;
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nameInfo.pObjectName = debugName.value.c_str();
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nameInfo.pObjectName = debugName.c_str();
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vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
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vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
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}
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}
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@@ -201,7 +201,7 @@ bool Texture::loadVolatile()
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setGraphicsMemorySize(memsize);
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setGraphicsMemorySize(memsize);
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if (debugName.hasValue)
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if (!debugName.empty())
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{
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{
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if (vgfx->getEnabledOptionalInstanceExtensions().debugInfo)
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if (vgfx->getEnabledOptionalInstanceExtensions().debugInfo)
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{
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{
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@@ -209,7 +209,7 @@ bool Texture::loadVolatile()
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nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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nameInfo.objectType = VK_OBJECT_TYPE_IMAGE;
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nameInfo.objectType = VK_OBJECT_TYPE_IMAGE;
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nameInfo.objectHandle = (uint64_t)textureImage;
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nameInfo.objectHandle = (uint64_t)textureImage;
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nameInfo.pObjectName = debugName.value.c_str();
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nameInfo.pObjectName = debugName.c_str();
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vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
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vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
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}
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}
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}
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}
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@@ -416,11 +416,11 @@ static int w_Buffer_isBufferType(lua_State *L)
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static int w_Buffer_getDebugName(lua_State *L)
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static int w_Buffer_getDebugName(lua_State *L)
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{
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{
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Buffer *t = luax_checkbuffer(L, 1);
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Buffer *t = luax_checkbuffer(L, 1);
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const Optional<std::string> &debugName = t->getDebugName();
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const std::string &debugName = t->getDebugName();
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if (debugName.hasValue)
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if (debugName.empty())
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luax_pushstring(L, debugName.value);
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else
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lua_pushnil(L);
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lua_pushnil(L);
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else
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luax_pushstring(L, debugName);
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return 1;
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return 1;
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}
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}
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@@ -741,7 +741,7 @@ static void luax_checktexturesettings(lua_State *L, int idx, bool opt, bool chec
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lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_DEBUGNAME));
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lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_DEBUGNAME));
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if (!lua_isnoneornil(L, -1))
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if (!lua_isnoneornil(L, -1))
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{
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{
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s.debugName.set(luaL_checkstring(L, -1));
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s.debugName = luaL_checkstring(L, -1);
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}
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}
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lua_pop(L, 1);
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lua_pop(L, 1);
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@@ -477,11 +477,11 @@ int w_Texture_renderTo(lua_State *L)
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static int w_Texture_getDebugName(lua_State *L)
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static int w_Texture_getDebugName(lua_State *L)
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{
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{
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Texture *t = luax_checktexture(L, 1);
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Texture *t = luax_checktexture(L, 1);
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const Optional<std::string> &debugName = t->getDebugName();
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const std::string &debugName = t->getDebugName();
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if (debugName.hasValue)
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if (debugName.empty())
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luax_pushstring(L, debugName.value);
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else
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lua_pushnil(L);
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lua_pushnil(L);
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else
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luax_pushstring(L, debugName);
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return 1;
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return 1;
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}
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}
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