don't use optional for debugName

This commit is contained in:
niki
2023-12-14 00:42:19 +01:00
parent 364b5c3b7b
commit c8da517759
9 changed files with 24 additions and 24 deletions
+2 -2
View File
@@ -164,8 +164,8 @@ bool Buffer::load(const void *initialdata)
glTexBuffer(target, glformat, buffer);
}
if (debugName.hasValue)
glObjectLabel(GL_BUFFER, buffer, -1, debugName.value.c_str());
if (!debugName.empty())
glObjectLabel(GL_BUFFER, buffer, -1, debugName.c_str());
return (glGetError() == GL_NO_ERROR);
}
+3 -3
View File
@@ -422,12 +422,12 @@ bool Texture::loadVolatile()
setGraphicsMemorySize(memsize);
if (debugName.hasValue)
if (!debugName.empty())
{
if (texture)
glObjectLabel(GL_TEXTURE, texture, -1, debugName.value.c_str());
glObjectLabel(GL_TEXTURE, texture, -1, debugName.c_str());
else
glObjectLabel(GL_FRAMEBUFFER, renderbuffer, -1, debugName.value.c_str());
glObjectLabel(GL_FRAMEBUFFER, renderbuffer, -1, debugName.c_str());
}
return true;