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vulkan: potentially improved highdpi support.
Mostly untested.
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@@ -28,7 +28,7 @@
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#include "Shader.h"
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#include "Vulkan.h"
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#include "SDL_vulkan.h"
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#include <SDL_vulkan.h>
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#include <algorithm>
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#include <vector>
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@@ -470,7 +470,8 @@ void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelh
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this->pixelWidth = pixelwidth;
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this->pixelHeight = pixelheight;
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resetProjection();
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if (!isRenderTargetActive())
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resetProjection();
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}
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bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa)
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@@ -478,6 +479,9 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
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requestedMsaa = msaa;
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windowHasStencil = windowhasstencil;
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// Must be called before the swapchain is created.
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setViewportSize(width, height, pixelwidth, pixelheight);
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cleanUpFunctions.clear();
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cleanUpFunctions.resize(MAX_FRAMES_IN_FLIGHT);
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@@ -531,8 +535,6 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
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restoreState(states.back());
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setViewportSize(width, height, pixelwidth, pixelheight);
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Vulkan::resetShaderSwitches();
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frameCounter = 0;
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@@ -1851,15 +1853,9 @@ VkExtent2D Graphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabiliti
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return capabilities.currentExtent;
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else
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{
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auto window = Module::getInstance<love::window::Window>(M_WINDOW);
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const void *handle = window->getHandle();
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int width, height;
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SDL_Vulkan_GetDrawableSize((SDL_Window*)handle, &width, &height);
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VkExtent2D actualExtent = {
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static_cast<uint32_t>(width),
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static_cast<uint32_t>(height)
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static_cast<uint32_t>(pixelWidth),
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static_cast<uint32_t>(pixelHeight)
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};
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actualExtent.width = clampuint32_t(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
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