love.graphics.newParticleSystem now uses a default buffer size of 1000 (issue #598)

This commit is contained in:
Alex Szpakowski
2013-05-08 17:19:25 -03:00
parent 759930164f
commit c7ebb50b70
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -593,7 +593,7 @@ std::string Shader::getGLSLVersion()
const char *tmp = 0;
// GL_SHADING_LANGUAGE_VERSION isn't available in OpenGL < 2.0.
if (GL_VERSION_2_0)
if (GL_VERSION_2_0 || GLEE_ARB_shading_language_100)
tmp = (const char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
if (tmp == 0)