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love.graphics.newParticleSystem now uses a default buffer size of 1000 (issue #598)
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@@ -593,7 +593,7 @@ std::string Shader::getGLSLVersion()
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const char *tmp = 0;
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// GL_SHADING_LANGUAGE_VERSION isn't available in OpenGL < 2.0.
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if (GL_VERSION_2_0)
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if (GL_VERSION_2_0 || GLEE_ARB_shading_language_100)
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tmp = (const char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
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if (tmp == 0)
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