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https://github.com/love2d/love.git
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Fix race conditions and deadlocks in Channels (hopefully) (issue #554)
Also, this is a giant commit because of the official Code Style (tm) was applied. --HG-- branch : minor
This commit is contained in:
@@ -26,65 +26,67 @@ namespace thread
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{
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namespace sdl
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{
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Thread::Thread(Threadable *t)
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: t(t), running(false), thread(0)
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{
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}
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Thread::Thread(Threadable *t)
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: t(t)
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, running(false)
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, thread(0)
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{
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}
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Thread::~Thread()
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{
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if (!running) // Clean up handle
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wait();
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/*
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if (running)
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wait();
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FIXME: Needed for proper thread cleanup
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*/
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}
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Thread::~Thread()
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{
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if (!running) // Clean up handle
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wait();
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/*
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if (running)
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wait();
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FIXME: Needed for proper thread cleanup
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*/
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}
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bool Thread::start()
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{
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Lock l(mutex);
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if (running)
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return false;
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if (thread) // Clean old handle up
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SDL_WaitThread(thread, 0);
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thread = SDL_CreateThread(thread_runner, this);
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running = (thread != 0);
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return running;
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}
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void Thread::wait()
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{
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mutex.lock();
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if (!thread)
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return;
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mutex.unlock();
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bool Thread::start()
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{
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Lock l(mutex);
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if (running)
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return false;
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if (thread) // Clean old handle up
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SDL_WaitThread(thread, 0);
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Lock l(mutex);
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running = false;
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thread = 0;
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}
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thread = SDL_CreateThread(thread_runner, this);
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running = (thread != 0);
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return running;
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}
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void Thread::kill()
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{
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Lock l(mutex);
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if (!running)
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return;
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SDL_KillThread(thread);
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SDL_WaitThread(thread, 0);
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running = false;
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thread = 0;
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}
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void Thread::wait()
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{
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mutex.lock();
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if (!thread)
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return;
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mutex.unlock();
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SDL_WaitThread(thread, 0);
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Lock l(mutex);
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running = false;
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thread = 0;
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}
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int Thread::thread_runner(void *data)
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{
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Thread *self = (Thread*) data; // some compilers don't like 'this'
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self->t->threadFunction();
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Lock l(self->mutex);
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self->running = false;
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return 0;
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}
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void Thread::kill()
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{
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Lock l(mutex);
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if (!running)
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return;
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SDL_KillThread(thread);
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SDL_WaitThread(thread, 0);
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running = false;
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thread = 0;
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}
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int Thread::thread_runner(void *data)
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{
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Thread *self = (Thread *) data; // some compilers don't like 'this'
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self->t->threadFunction();
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Lock l(self->mutex);
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self->running = false;
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return 0;
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}
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} // sdl
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} // thread
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} // love
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@@ -34,22 +34,22 @@ namespace thread
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{
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namespace sdl
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{
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class Thread : public thread::Thread
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{
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private:
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Threadable *t;
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bool running;
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SDL_Thread *thread;
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static int thread_runner(void *data);
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Mutex mutex;
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class Thread : public thread::Thread
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{
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private:
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Threadable *t;
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bool running;
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SDL_Thread *thread;
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static int thread_runner(void *data);
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Mutex mutex;
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public:
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Thread(Threadable *t);
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~Thread();
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bool start();
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void kill();
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void wait();
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}; // Thread
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public:
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Thread(Threadable *t);
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~Thread();
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bool start();
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void kill();
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void wait();
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}; // Thread
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} // sdl
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} // thread
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} // love
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@@ -72,7 +72,7 @@ bool Conditional::wait(thread::Mutex *_mutex, int timeout)
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// Yes, I realise this can be dangerous,
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// however, you're asking for it if you're
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// mixing thread implementations.
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Mutex *mutex = (Mutex*) _mutex;
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Mutex *mutex = (Mutex *) _mutex;
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if (timeout < 0)
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return !SDL_CondWait(cond, mutex->mutex);
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else
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@@ -32,37 +32,37 @@ namespace thread
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{
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namespace sdl
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{
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class Conditional;
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class Conditional;
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class Mutex : public thread::Mutex
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{
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public:
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Mutex();
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~Mutex();
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class Mutex : public thread::Mutex
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{
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public:
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Mutex();
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~Mutex();
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void lock();
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void unlock();
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void lock();
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void unlock();
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private:
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SDL_mutex* mutex;
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Mutex(const Mutex&/* mutex*/) {}
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private:
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SDL_mutex *mutex;
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Mutex(const Mutex&/* mutex*/) {}
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friend class Conditional;
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};
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friend class Conditional;
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};
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class Conditional : public thread::Conditional
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{
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public:
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Conditional();
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~Conditional();
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class Conditional : public thread::Conditional
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{
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public:
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Conditional();
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~Conditional();
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void signal();
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void broadcast();
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bool wait(thread::Mutex* mutex, int timeout=-1);
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void signal();
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void broadcast();
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bool wait(thread::Mutex *mutex, int timeout=-1);
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private:
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SDL_cond* cond;
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};
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private:
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SDL_cond *cond;
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};
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} // sdl
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} // thread
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