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https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
This commit is contained in:
@@ -46,7 +46,7 @@ int w_newDecoder(lua_State *L)
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if (t == nullptr)
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return luaL_error(L, "Extension \"%s\" not supported.", data->getExtension().c_str());
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luax_pushtype(L, SOUND_DECODER_ID, t);
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luax_pushtype(L, Decoder::type, t);
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t->release();
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return 1;
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}
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@@ -68,7 +68,7 @@ int w_newSoundData(lua_State *L)
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else
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{
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// Convert to Decoder, if necessary.
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if (!luax_istype(L, 1, SOUND_DECODER_ID))
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if (!luax_istype(L, 1, Decoder::type))
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{
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w_newDecoder(L);
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lua_replace(L, 1);
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@@ -77,7 +77,7 @@ int w_newSoundData(lua_State *L)
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luax_catchexcept(L, [&](){ t = instance()->newSoundData(luax_checkdecoder(L, 1)); });
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}
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luax_pushtype(L, SOUND_SOUND_DATA_ID, t);
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luax_pushtype(L, SoundData::type, t);
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t->release();
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return 1;
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}
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@@ -111,7 +111,7 @@ extern "C" int luaopen_love_sound(lua_State *L)
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WrappedModule w;
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w.module = instance;
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w.name = "sound";
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w.type = MODULE_SOUND_ID;
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w.type = &Sound::type;
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w.functions = functions;
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w.types = types;
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