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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
This commit is contained in:
@@ -31,7 +31,7 @@ namespace sound
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Decoder *luax_checkdecoder(lua_State *L, int idx)
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{
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return luax_checktype<Decoder>(L, idx, SOUND_DECODER_ID);
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return luax_checktype<Decoder>(L, idx, Decoder::type);
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}
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int w_Decoder_getChannels(lua_State *L)
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@@ -74,7 +74,7 @@ int w_Decoder_decode(lua_State *L)
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decoded / (t->getBitDepth() / 8 * t->getChannels()),
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t->getSampleRate(), t->getBitDepth(), t->getChannels());
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luax_pushtype(L, SOUND_SOUND_DATA_ID, s);
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luax_pushtype(L, SoundData::type, s);
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s->release();
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});
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}
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@@ -109,7 +109,7 @@ static const luaL_Reg w_Decoder_functions[] =
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extern "C" int luaopen_decoder(lua_State *L)
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{
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return luax_register_type(L, SOUND_DECODER_ID, "Decoder", w_Decoder_functions, nullptr);
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return luax_register_type(L, Decoder::type, "Decoder", w_Decoder_functions, nullptr);
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}
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} // sound
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