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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
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@@ -29,7 +29,7 @@ namespace box2d
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WheelJoint *luax_checkwheeljoint(lua_State *L, int idx)
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{
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WheelJoint *j = luax_checktype<WheelJoint>(L, idx, PHYSICS_WHEEL_JOINT_ID);
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WheelJoint *j = luax_checktype<WheelJoint>(L, idx, WheelJoint::type);
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if (!j->isValid())
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luaL_error(L, "Attempt to use destroyed joint.");
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return j;
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@@ -160,7 +160,7 @@ static const luaL_Reg w_WheelJoint_functions[] =
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extern "C" int luaopen_wheeljoint(lua_State *L)
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{
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return luax_register_type(L, PHYSICS_WHEEL_JOINT_ID, "WheelJoint", w_Joint_functions, w_WheelJoint_functions, nullptr);
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return luax_register_type(L, WheelJoint::type, "WheelJoint", w_Joint_functions, w_WheelJoint_functions, nullptr);
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}
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} // box2d
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