Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
@@ -29,7 +29,7 @@ namespace box2d
WheelJoint *luax_checkwheeljoint(lua_State *L, int idx)
{
WheelJoint *j = luax_checktype<WheelJoint>(L, idx, PHYSICS_WHEEL_JOINT_ID);
WheelJoint *j = luax_checktype<WheelJoint>(L, idx, WheelJoint::type);
if (!j->isValid())
luaL_error(L, "Attempt to use destroyed joint.");
return j;
@@ -160,7 +160,7 @@ static const luaL_Reg w_WheelJoint_functions[] =
extern "C" int luaopen_wheeljoint(lua_State *L)
{
return luax_register_type(L, PHYSICS_WHEEL_JOINT_ID, "WheelJoint", w_Joint_functions, w_WheelJoint_functions, nullptr);
return luax_register_type(L, WheelJoint::type, "WheelJoint", w_Joint_functions, w_WheelJoint_functions, nullptr);
}
} // box2d