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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
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@@ -30,7 +30,7 @@ namespace box2d
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Shape *luax_checkshape(lua_State *L, int idx)
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{
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return luax_checktype<Shape>(L, idx, PHYSICS_SHAPE_ID);
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return luax_checktype<Shape>(L, idx, Shape::type);
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}
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int w_Shape_getType(lua_State *L)
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@@ -108,7 +108,7 @@ const luaL_Reg w_Shape_functions[] =
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extern "C" int luaopen_shape(lua_State *L)
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{
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return luax_register_type(L, PHYSICS_SHAPE_ID, "Shape", w_Shape_functions, nullptr);
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return luax_register_type(L, Shape::type, "Shape", w_Shape_functions, nullptr);
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}
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} // box2d
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