Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
+2 -2
View File
@@ -30,7 +30,7 @@ namespace box2d
Shape *luax_checkshape(lua_State *L, int idx)
{
return luax_checktype<Shape>(L, idx, PHYSICS_SHAPE_ID);
return luax_checktype<Shape>(L, idx, Shape::type);
}
int w_Shape_getType(lua_State *L)
@@ -108,7 +108,7 @@ const luaL_Reg w_Shape_functions[] =
extern "C" int luaopen_shape(lua_State *L)
{
return luax_register_type(L, PHYSICS_SHAPE_ID, "Shape", w_Shape_functions, nullptr);
return luax_register_type(L, Shape::type, "Shape", w_Shape_functions, nullptr);
}
} // box2d