Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
@@ -29,7 +29,7 @@ namespace box2d
PolygonShape *luax_checkpolygonshape(lua_State *L, int idx)
{
return luax_checktype<PolygonShape>(L, idx, PHYSICS_POLYGON_SHAPE_ID);
return luax_checktype<PolygonShape>(L, idx, PolygonShape::type);
}
int w_PolygonShape_getPoints(lua_State *L)
@@ -55,7 +55,7 @@ static const luaL_Reg w_PolygonShape_functions[] =
extern "C" int luaopen_polygonshape(lua_State *L)
{
return luax_register_type(L, PHYSICS_POLYGON_SHAPE_ID, "PolygonShape", w_Shape_functions, w_PolygonShape_functions, nullptr);
return luax_register_type(L, PolygonShape::type, "PolygonShape", w_Shape_functions, w_PolygonShape_functions, nullptr);
}
} // box2d