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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
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@@ -29,7 +29,7 @@ namespace box2d
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PolygonShape *luax_checkpolygonshape(lua_State *L, int idx)
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{
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return luax_checktype<PolygonShape>(L, idx, PHYSICS_POLYGON_SHAPE_ID);
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return luax_checktype<PolygonShape>(L, idx, PolygonShape::type);
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}
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int w_PolygonShape_getPoints(lua_State *L)
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@@ -55,7 +55,7 @@ static const luaL_Reg w_PolygonShape_functions[] =
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extern "C" int luaopen_polygonshape(lua_State *L)
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{
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return luax_register_type(L, PHYSICS_POLYGON_SHAPE_ID, "PolygonShape", w_Shape_functions, w_PolygonShape_functions, nullptr);
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return luax_register_type(L, PolygonShape::type, "PolygonShape", w_Shape_functions, w_PolygonShape_functions, nullptr);
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}
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} // box2d
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