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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
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@@ -30,7 +30,7 @@ namespace box2d
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GearJoint *luax_checkgearjoint(lua_State *L, int idx)
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{
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GearJoint *j = luax_checktype<GearJoint>(L, idx, PHYSICS_GEAR_JOINT_ID);
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GearJoint *j = luax_checktype<GearJoint>(L, idx, GearJoint::type);
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if (!j->isValid())
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luaL_error(L, "Attempt to use destroyed joint.");
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return j;
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@@ -77,7 +77,7 @@ static const luaL_Reg w_GearJoint_functions[] =
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extern "C" int luaopen_gearjoint(lua_State *L)
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{
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return luax_register_type(L, PHYSICS_GEAR_JOINT_ID, "GearJoint", w_Joint_functions, w_GearJoint_functions, nullptr);
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return luax_register_type(L, GearJoint::type, "GearJoint", w_Joint_functions, w_GearJoint_functions, nullptr);
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}
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} // box2d
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