Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
+2 -2
View File
@@ -30,7 +30,7 @@ namespace box2d
GearJoint *luax_checkgearjoint(lua_State *L, int idx)
{
GearJoint *j = luax_checktype<GearJoint>(L, idx, PHYSICS_GEAR_JOINT_ID);
GearJoint *j = luax_checktype<GearJoint>(L, idx, GearJoint::type);
if (!j->isValid())
luaL_error(L, "Attempt to use destroyed joint.");
return j;
@@ -77,7 +77,7 @@ static const luaL_Reg w_GearJoint_functions[] =
extern "C" int luaopen_gearjoint(lua_State *L)
{
return luax_register_type(L, PHYSICS_GEAR_JOINT_ID, "GearJoint", w_Joint_functions, w_GearJoint_functions, nullptr);
return luax_register_type(L, GearJoint::type, "GearJoint", w_Joint_functions, w_GearJoint_functions, nullptr);
}
} // box2d