Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
@@ -29,7 +29,7 @@ namespace box2d
CircleShape *luax_checkcircleshape(lua_State *L, int idx)
{
return luax_checktype<CircleShape>(L, idx, PHYSICS_CIRCLE_SHAPE_ID);
return luax_checktype<CircleShape>(L, idx, CircleShape::type);
}
int w_CircleShape_getRadius(lua_State *L)
@@ -75,7 +75,7 @@ static const luaL_Reg w_CircleShape_functions[] =
extern "C" int luaopen_circleshape(lua_State *L)
{
return luax_register_type(L, PHYSICS_CIRCLE_SHAPE_ID, "CircleShape", w_Shape_functions, w_CircleShape_functions, nullptr);
return luax_register_type(L, CircleShape::type, "CircleShape", w_Shape_functions, w_CircleShape_functions, nullptr);
}
} // box2d