Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
+2 -2
View File
@@ -40,7 +40,7 @@ int w_getJoysticks(lua_State *L)
for (int i = 0; i < stickcount; i++)
{
Joystick *stick = instance()->getJoystick(i);
luax_pushtype(L, JOYSTICK_JOYSTICK_ID, stick);
luax_pushtype(L, Joystick::type, stick);
lua_rawseti(L, -2, i + 1);
}
@@ -254,7 +254,7 @@ extern "C" int luaopen_love_joystick(lua_State *L)
WrappedModule w;
w.module = instance;
w.name = "joystick";
w.type = MODULE_ID;
w.type = &Module::type;
w.functions = functions;
w.types = types;