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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
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@@ -40,7 +40,7 @@ int w_getJoysticks(lua_State *L)
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for (int i = 0; i < stickcount; i++)
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{
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Joystick *stick = instance()->getJoystick(i);
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luax_pushtype(L, JOYSTICK_JOYSTICK_ID, stick);
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luax_pushtype(L, Joystick::type, stick);
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lua_rawseti(L, -2, i + 1);
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}
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@@ -254,7 +254,7 @@ extern "C" int luaopen_love_joystick(lua_State *L)
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WrappedModule w;
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w.module = instance;
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w.name = "joystick";
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w.type = MODULE_ID;
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w.type = &Module::type;
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w.functions = functions;
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w.types = types;
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