Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
+2 -2
View File
@@ -27,7 +27,7 @@ namespace graphics
Texture *luax_checktexture(lua_State *L, int idx)
{
return luax_checktype<Texture>(L, idx, GRAPHICS_TEXTURE_ID);
return luax_checktype<Texture>(L, idx, Texture::type);
}
int w_Texture_getWidth(lua_State *L)
@@ -139,7 +139,7 @@ const luaL_Reg w_Texture_functions[] =
extern "C" int luaopen_texture(lua_State *L)
{
return luax_register_type(L, GRAPHICS_TEXTURE_ID, "Texture", w_Texture_functions, nullptr);
return luax_register_type(L, Texture::type, "Texture", w_Texture_functions, nullptr);
}
} // graphics