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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
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@@ -27,7 +27,7 @@ namespace graphics
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Texture *luax_checktexture(lua_State *L, int idx)
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{
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return luax_checktype<Texture>(L, idx, GRAPHICS_TEXTURE_ID);
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return luax_checktype<Texture>(L, idx, Texture::type);
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}
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int w_Texture_getWidth(lua_State *L)
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@@ -139,7 +139,7 @@ const luaL_Reg w_Texture_functions[] =
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extern "C" int luaopen_texture(lua_State *L)
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{
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return luax_register_type(L, GRAPHICS_TEXTURE_ID, "Texture", w_Texture_functions, nullptr);
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return luax_register_type(L, Texture::type, "Texture", w_Texture_functions, nullptr);
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}
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} // graphics
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