Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
@@ -41,6 +41,8 @@ namespace graphics
namespace opengl
{
love::Type SpriteBatch::type(&Drawable::type);
SpriteBatch::SpriteBatch(Texture *texture, int size, Mesh::Usage usage)
: texture(texture)
, size(size)