Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
+1
View File
@@ -62,6 +62,7 @@ namespace
} // anonymous namespace
love::Type Shader::type(&Object::type);
Shader *Shader::current = nullptr;
Shader *Shader::defaultShader = nullptr;
Shader *Shader::defaultVideoShader = nullptr;