Build type information on first use (load-time), instead of using a hardcoded list

--HG--
branch : dynamiccore2
This commit is contained in:
Bart van Strien
2016-11-13 16:38:57 +01:00
parent 452a8a877e
commit c761202486
192 changed files with 734 additions and 614 deletions
+2
View File
@@ -43,6 +43,8 @@ namespace graphics
namespace opengl
{
love::Type Image::type(&Texture::type);
int Image::imageCount = 0;
float Image::maxMipmapSharpness = 0.0f;