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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
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@@ -43,6 +43,8 @@ namespace graphics
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namespace opengl
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{
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love::Type Image::type(&Texture::type);
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int Image::imageCount = 0;
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float Image::maxMipmapSharpness = 0.0f;
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