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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
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@@ -88,6 +88,7 @@ static GLenum createMSAABuffer(int width, int height, int &samples, GLenum iform
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return status;
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}
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love::Type Canvas::type(&Texture::type);
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Canvas *Canvas::current = nullptr;
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OpenGL::Viewport Canvas::systemViewport = OpenGL::Viewport();
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bool Canvas::screenHasSRGB = false;
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