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Build type information on first use (load-time), instead of using a hardcoded list
--HG-- branch : dynamiccore2
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@@ -50,6 +50,8 @@ float calculate_variation(float inner, float outer, float var)
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} // anonymous namespace
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love::Type ParticleSystem::type(&Drawable::type);
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ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
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: pMem(nullptr)
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, pFree(nullptr)
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