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Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
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@@ -84,7 +84,7 @@ namespace box2d
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int w_Body_isFixedRotation(lua_State * L);
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int w_Body_getFixtureList(lua_State * L);
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int w_Body_destroy(lua_State * L);
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int luaopen_body(lua_State * L);
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extern "C" int luaopen_body(lua_State * L);
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} // box2d
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} // physics
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