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Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
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@@ -68,7 +68,7 @@ namespace opengl
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int w_ParticleSystem_isEmpty(lua_State * L);
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int w_ParticleSystem_isFull(lua_State * L);
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int w_ParticleSystem_update(lua_State * L);
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int luaopen_particlesystem(lua_State * L);
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extern "C" int luaopen_particlesystem(lua_State * L);
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} // opengl
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} // graphics
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