metal: initial love.graphics.dispatchThreadgroups implementation

This commit is contained in:
Alex Szpakowski
2021-12-24 23:04:44 -04:00
parent a03041043f
commit c6e4cfdc64
4 changed files with 142 additions and 2 deletions
+1
View File
@@ -203,6 +203,7 @@ private:
id<MTLDepthStencilState> getCachedDepthStencilState(const DepthState &depth, const StencilState &stencil);
void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder, const VertexAttributes &attributes);
void applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, Shader *shader);
void applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, Shader *shader, Texture *maintex);
id<MTLCommandQueue> commandQueue;