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vulkan: implement setColorMask
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@@ -265,7 +265,15 @@ namespace love {
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cleanup();
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}
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void Graphics::setColorMask(ColorChannelMask mask) {
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flushBatchedDraws();
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states.back().colorMask = mask;
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}
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void Graphics::setBlendState(const BlendState& blend) {
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flushBatchedDraws();
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states.back().blend = blend;
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}
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@@ -1325,7 +1333,7 @@ namespace love {
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multisampling.alphaToOneEnable = VK_FALSE; // Optional
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.colorWriteMask = Vulkan::getColorMask(configuration.colorChannelMask);
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colorBlendAttachment.blendEnable = Vulkan::getBool(configuration.blendState.enable);
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colorBlendAttachment.srcColorBlendFactor = Vulkan::getBlendFactor(configuration.blendState.srcFactorRGB);
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colorBlendAttachment.dstColorBlendFactor = Vulkan::getBlendFactor(configuration.blendState.dstFactorRGB);
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@@ -1490,6 +1498,9 @@ namespace love {
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}
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bool operator==(const GraphicsPipelineConfiguration& first, const GraphicsPipelineConfiguration& other) {
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if (first.colorChannelMask != other.colorChannelMask) {
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return false;
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}
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if (!(first.blendState == other.blendState)) { // not sure why != doesn't work
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return false;
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}
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