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synced 2026-08-19 20:19:42 +02:00
Allow Canvas:renderTo to accept varargs
The varargs will be forwarded to the function.
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@@ -42,6 +42,8 @@ int w_Canvas_renderTo(lua_State *L)
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{
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{
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Graphics::RenderTarget rt(luax_checkcanvas(L, 1));
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Graphics::RenderTarget rt(luax_checkcanvas(L, 1));
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int args = lua_gettop(L);
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int startidx = 2;
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int startidx = 2;
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if (rt.canvas->getTextureType() != TEXTURE_2D)
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if (rt.canvas->getTextureType() != TEXTURE_2D)
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@@ -67,8 +69,7 @@ int w_Canvas_renderTo(lua_State *L)
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luax_catchexcept(L, [&](){ graphics->setCanvas(rt, false); });
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luax_catchexcept(L, [&](){ graphics->setCanvas(rt, false); });
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lua_settop(L, 2); // make sure the function is on top of the stack
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int status = lua_pcall(L, args - startidx, 0, 0);
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int status = lua_pcall(L, 0, 0, 0);
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graphics->setCanvas(oldtargets);
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graphics->setCanvas(oldtargets);
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