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Merge default into minor.
--HG-- branch : minor
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@@ -143,7 +143,7 @@ GLuint Shader::compileCode(ShaderStage stage, const std::string &code)
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void Shader::mapActiveUniforms()
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{
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// Built-in uniform locations default to -1 (nonexistant.)
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// Built-in uniform locations default to -1 (nonexistent.)
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for (int i = 0; i < int(BUILTIN_MAX_ENUM); i++)
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builtinUniforms[i] = -1;
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