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Renamed Frame to Quad; added drawq/addq; fixed some bugs.
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/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Quad.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Quad * luax_checkframe(lua_State * L, int idx)
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{
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return luax_checktype<Quad>(L, idx, "Quad", GRAPHICS_QUAD_T);
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}
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int w_Quad_flip(lua_State *L)
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{
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Quad * quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
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quad->flip(luax_toboolean(L, 2), luax_toboolean(L, 3));
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return 0;
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}
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int w_Quad_setViewport(lua_State * L)
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{
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Quad * quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
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Quad::Viewport v;
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v.x = luaL_checkint(L, 2);
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v.y = luaL_checkint(L, 3);
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v.w = luaL_checkint(L, 4);
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v.h = luaL_checkint(L, 5);
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quad->setViewport(v);
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return 0;
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}
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int w_Quad_getViewport(lua_State * L)
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{
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Quad * quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
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Quad::Viewport v = quad->getViewport();
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lua_pushinteger(L, v.x);
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lua_pushinteger(L, v.y);
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lua_pushinteger(L, v.w);
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lua_pushinteger(L, v.h);
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return 4;
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}
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static const luaL_Reg w_Quad_functions[] = {
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{ "flip", w_Quad_flip },
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{ "setViewport", w_Quad_setViewport },
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{ "getViewport", w_Quad_getViewport },
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{ 0, 0 }
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};
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int luaopen_frame(lua_State * L)
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{
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return luax_register_type(L, "Quad", w_Quad_functions);
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}
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} // opengl
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} // graphics
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} // love
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