vulkan: make api design more senseful

This commit is contained in:
niki
2022-08-08 21:36:43 +02:00
parent 1647f6c9c2
commit c51b12a177
4 changed files with 77 additions and 81 deletions
+7 -7
View File
@@ -88,14 +88,14 @@ void Buffer::unmap(size_t usedoffset, size_t usedsize) {
void Buffer::copyTo(love::graphics::Buffer* dest, size_t sourceoffset, size_t destoffset, size_t size) {
Graphics* vgfx = (Graphics*)gfx;
vgfx->queueDatatransfer([buffer = buffer, dest = dest, sourceoffset, destoffset, size](VkCommandBuffer commandBuffer){
VkBufferCopy bufferCopy{};
bufferCopy.srcOffset = sourceoffset;
bufferCopy.dstOffset = destoffset;
bufferCopy.size = size;
auto commandBuffer = vgfx->getDataTransferCommandBuffer();
vkCmdCopyBuffer(commandBuffer, buffer, (VkBuffer) dest->getHandle(), 1, &bufferCopy);
}, nullptr);
VkBufferCopy bufferCopy{};
bufferCopy.srcOffset = sourceoffset;
bufferCopy.dstOffset = destoffset;
bufferCopy.size = size;
vkCmdCopyBuffer(commandBuffer, buffer, (VkBuffer) dest->getHandle(), 1, &bufferCopy);
}
} // vulkan