Fixed Mesh:setVertexMap when the mesh has more than 2^16-1 vertices (still needs more work to make it use smaller data types when available), added Mesh:setVertices

--HG--
branch : Mesh
This commit is contained in:
Alex Szpakowski
2013-09-30 04:30:17 -03:00
parent 857296f107
commit c426998b04
5 changed files with 61 additions and 19 deletions
+1
View File
@@ -36,6 +36,7 @@ Mesh *luax_checkmesh(lua_State *L, int idx);
int w_Mesh_setVertex(lua_State *L);
int w_Mesh_getVertex(lua_State *L);
int w_Mesh_setVertices(lua_State *L);
int w_Mesh_getVertexCount(lua_State *L);
int w_Mesh_setVertexMap(lua_State *L);
int w_Mesh_getVertexMap(lua_State *L);