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Fixed Mesh:setVertexMap when the mesh has more than 2^16-1 vertices (still needs more work to make it use smaller data types when available), added Mesh:setVertices
--HG-- branch : Mesh
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@@ -36,6 +36,7 @@ Mesh *luax_checkmesh(lua_State *L, int idx);
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int w_Mesh_setVertex(lua_State *L);
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int w_Mesh_getVertex(lua_State *L);
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int w_Mesh_setVertices(lua_State *L);
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int w_Mesh_getVertexCount(lua_State *L);
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int w_Mesh_setVertexMap(lua_State *L);
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int w_Mesh_getVertexMap(lua_State *L);
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