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making a stab at updating Shapes
--HG-- branch : box2d-update
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@@ -33,28 +33,6 @@ namespace box2d
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{
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Shape * luax_checkshape(lua_State * L, int idx);
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int w_Shape_getType(lua_State * L);
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int w_Shape_setFriction(lua_State * L);
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int w_Shape_setRestitution(lua_State * L);
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int w_Shape_setDensity(lua_State * L);
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int w_Shape_setSensor(lua_State * L);
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int w_Shape_getFriction(lua_State * L);
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int w_Shape_getRestitution(lua_State * L);
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int w_Shape_getDensity(lua_State * L);
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int w_Shape_isSensor(lua_State * L);
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int w_Shape_getBody(lua_State * L);
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int w_Shape_testPoint(lua_State * L);
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int w_Shape_testSegment(lua_State * L);
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int w_Shape_setFilterData(lua_State * L);
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int w_Shape_getFilterData(lua_State * L);
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int w_Shape_setCategory(lua_State * L);
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int w_Shape_getCategory(lua_State * L);
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int w_Shape_setMask(lua_State * L);
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int w_Shape_getMask(lua_State * L);
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int w_Shape_setData(lua_State * L);
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int w_Shape_getData(lua_State * L);
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int w_Shape_getBoundingBox(lua_State * L);
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int w_Shape_getGroupIndex(lua_State * L);
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int w_Shape_setGroupIndex(lua_State * L);
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int w_Shape_destroy(lua_State * L);
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int luaopen_shape(lua_State * L);
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