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making a stab at updating Shapes
--HG-- branch : box2d-update
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@@ -34,8 +34,7 @@ namespace box2d
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{
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CircleShape * luax_checkcircleshape(lua_State * L, int idx);
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int w_CircleShape_getRadius(lua_State * L);
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int w_CircleShape_getLocalCenter(lua_State * L);
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int w_CircleShape_getWorldCenter(lua_State * L);
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int w_CircleShape_setRadius(lua_State * L);
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int luaopen_circleshape(lua_State * L);
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} // box2d
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