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Remove wrap_Canvas and wrap_Image files
This commit is contained in:
@@ -1,45 +0,0 @@
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/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Canvas.h"
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#include "Graphics.h"
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namespace love
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{
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namespace graphics
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{
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Canvas *luax_checkcanvas(lua_State *L, int idx)
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{
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return luax_checktype<Canvas>(L, idx);
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}
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static const luaL_Reg w_Canvas_functions[] =
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{
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{ 0, 0 }
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};
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extern "C" int luaopen_canvas(lua_State *L)
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{
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return luax_register_type(L, &Canvas::type, w_Texture_functions, w_Canvas_functions, nullptr);
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}
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} // graphics
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} // love
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@@ -1,38 +0,0 @@
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/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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// LOVE
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#include "common/runtime.h"
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#include "Canvas.h"
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#include "wrap_Texture.h"
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namespace love
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{
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namespace graphics
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{
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//see Canvas.h
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Canvas *luax_checkcanvas(lua_State *L, int idx);
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extern "C" int luaopen_canvas(lua_State *L);
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} // graphics
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} // love
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@@ -249,7 +249,7 @@ int w_getDPIScale(lua_State *L)
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static Graphics::RenderTarget checkRenderTarget(lua_State *L, int idx)
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{
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lua_rawgeti(L, idx, 1);
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Graphics::RenderTarget target(luax_checkcanvas(L, -1), 0);
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Graphics::RenderTarget target(luax_checktexture(L, -1), 0);
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lua_pop(L, 1);
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TextureType type = target.texture->getTextureType();
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@@ -292,7 +292,7 @@ int w_setCanvas(lua_State *L)
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targets.colors.push_back(checkRenderTarget(L, -1));
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else
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{
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targets.colors.emplace_back(luax_checkcanvas(L, -1), 0);
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targets.colors.emplace_back(luax_checktexture(L, -1), 0);
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if (targets.colors.back().texture->getTextureType() != TEXTURE_2D)
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return luaL_error(L, "Non-2D canvases must use the table-of-tables variant of setCanvas.");
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@@ -311,7 +311,7 @@ int w_setCanvas(lua_State *L)
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else if (dstype == LUA_TBOOLEAN)
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targets.temporaryRTFlags |= luax_toboolean(L, -1) ? (tempdepthflag | tempstencilflag) : 0;
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else if (dstype != LUA_TNONE && dstype != LUA_TNIL)
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targets.depthStencil.texture = luax_checkcanvas(L, -1);
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targets.depthStencil.texture = luax_checktexture(L, -1);
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lua_pop(L, 1);
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if (targets.depthStencil.texture == nullptr && (targets.temporaryRTFlags & tempdepthflag) == 0)
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@@ -324,7 +324,7 @@ int w_setCanvas(lua_State *L)
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{
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for (int i = 1; i <= lua_gettop(L); i++)
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{
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Graphics::RenderTarget target(luax_checkcanvas(L, i), 0);
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Graphics::RenderTarget target(luax_checktexture(L, i), 0);
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TextureType type = target.texture->getTextureType();
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if (i == 1 && type != TEXTURE_2D)
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@@ -3123,11 +3123,9 @@ static const lua_CFunction types[] =
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luaopen_drawable,
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luaopen_texture,
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luaopen_font,
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luaopen_image,
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luaopen_quad,
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luaopen_spritebatch,
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luaopen_particlesystem,
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luaopen_canvas,
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luaopen_shader,
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luaopen_mesh,
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luaopen_text,
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@@ -23,11 +23,10 @@
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// LOVE
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#include "common/config.h"
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#include "wrap_Font.h"
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#include "wrap_Image.h"
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#include "wrap_Texture.h"
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#include "wrap_Quad.h"
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#include "wrap_SpriteBatch.h"
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#include "wrap_ParticleSystem.h"
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#include "wrap_Canvas.h"
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#include "wrap_Shader.h"
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#include "wrap_Mesh.h"
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#include "wrap_Text.h"
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@@ -1,45 +0,0 @@
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/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Image.h"
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namespace love
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{
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namespace graphics
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{
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Image *luax_checkimage(lua_State *L, int idx)
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{
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return luax_checktype<Image>(L, idx);
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}
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static const luaL_Reg w_Image_functions[] =
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{
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{ 0, 0 }
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};
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extern "C" int luaopen_image(lua_State *L)
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{
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return luax_register_type(L, &Image::type, w_Texture_functions, w_Image_functions, nullptr);
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}
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} // graphics
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} // love
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@@ -1,37 +0,0 @@
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/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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// LOVE
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#include "common/runtime.h"
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#include "Image.h"
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#include "wrap_Texture.h"
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namespace love
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{
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namespace graphics
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{
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Image *luax_checkimage(lua_State *L, int idx);
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extern "C" int luaopen_image(lua_State *L);
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} // graphics
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} // love
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