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Rename World:queryBoundingBox to World:queryFixturesInArea.
Matches the new World:getFixturesInArea function.
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@@ -569,7 +569,7 @@ b2Body *World::getGroundBody() const
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return groundBody;
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}
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int World::queryBoundingBox(lua_State *L)
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int World::queryFixturesInArea(lua_State *L)
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{
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b2AABB box;
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float lx = (float)luaL_checknumber(L, 1);
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@@ -286,7 +286,7 @@ public:
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/**
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* Calls a callback on all fixtures that overlap a given bounding box.
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**/
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int queryBoundingBox(lua_State *L);
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int queryFixturesInArea(lua_State *L);
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/**
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* Gets all fixtures that overlap a given bounding box.
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@@ -178,11 +178,17 @@ int w_World_getContacts(lua_State *L)
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return ret;
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}
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int w_World_queryBoundingBox(lua_State *L)
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int w_World_queryFixturesInArea(lua_State *L)
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{
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World *t = luax_checkworld(L, 1);
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lua_remove(L, 1);
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return t->queryBoundingBox(L);
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return t->queryFixturesInArea(L);
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}
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int w_World_queryBoundingBox(lua_State* L)
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{
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luax_markdeprecated(L, 1, "World:queryBoundingBox", API_METHOD, DEPRECATED_RENAMED, "World:queryFixturesInArea");
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return w_World_queryFixturesInArea(L);
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}
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int w_World_getFixturesInArea(lua_State *L)
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@@ -236,12 +242,15 @@ static const luaL_Reg w_World_functions[] =
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{ "getBodies", w_World_getBodies },
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{ "getJoints", w_World_getJoints },
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{ "getContacts", w_World_getContacts },
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{ "queryBoundingBox", w_World_queryBoundingBox },
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{ "queryFixturesInArea", w_World_queryFixturesInArea },
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{ "getFixturesInArea", w_World_getFixturesInArea },
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{ "rayCast", w_World_rayCast },
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{ "destroy", w_World_destroy },
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{ "isDestroyed", w_World_isDestroyed },
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// Deprecated
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{ "queryBoundingBox", w_World_queryBoundingBox },
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{ 0, 0 }
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};
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