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Use vector2 arrays instead of raw float arrays for graphics primitives. Simplifies the code a bit.
--HG-- branch : minor
This commit is contained in:
@@ -57,13 +57,13 @@ public:
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/**
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* @param vertices Vertices defining the core line segments
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* @param count Number of coordinates (= size of the array vertices)
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* @param count Number of vertices
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* @param size_hint Expected number of vertices of the rendering sleeve around the core line.
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* @param halfwidth linewidth / 2.
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* @param pixel_size Dimension of one pixel on the screen in world coordinates.
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* @param draw_overdraw Fake antialias the line.
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*/
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void render(const float *vertices, size_t count, size_t size_hint, float halfwidth, float pixel_size, bool draw_overdraw);
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void render(const Vector2 *vertices, size_t count, size_t size_hint, float halfwidth, float pixel_size, bool draw_overdraw);
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/** Draws the line on the screen
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*/
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@@ -112,9 +112,9 @@ public:
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: Polyline(vertex::TriangleIndexMode::QUADS)
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{}
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void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
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void render(const Vector2 *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
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{
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Polyline::render(vertices, count, 2 * count - 4, halfwidth, pixel_size, draw_overdraw);
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Polyline::render(vertices, count, 4 * count - 4, halfwidth, pixel_size, draw_overdraw);
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// discard the first and last two vertices. (these are redundant)
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for (size_t i = 0; i < vertex_count - 4; ++i)
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@@ -149,9 +149,9 @@ class MiterJoinPolyline : public Polyline
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{
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public:
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void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
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void render(const Vector2 *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
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{
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Polyline::render(vertices, count, count, halfwidth, pixel_size, draw_overdraw);
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Polyline::render(vertices, count, 2 * count, halfwidth, pixel_size, draw_overdraw);
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}
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protected:
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@@ -171,9 +171,9 @@ class BevelJoinPolyline : public Polyline
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{
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public:
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void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
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void render(const Vector2 *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
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{
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Polyline::render(vertices, count, 2 * count - 4, halfwidth, pixel_size, draw_overdraw);
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Polyline::render(vertices, count, 4 * count - 4, halfwidth, pixel_size, draw_overdraw);
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}
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protected:
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