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Actually a stop() in the Audio module destructor is redundant, since stop() is called by the Source pool when it's deleted (also in the destructor.)
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@@ -131,8 +131,6 @@ Audio::Audio()
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Audio::~Audio()
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Audio::~Audio()
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{
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{
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stop();
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poolThread->setFinish();
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poolThread->setFinish();
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poolThread->wait();
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poolThread->wait();
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